Selective Color Chaser: Is there a better way?

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VFX
Posts: 6
Joined: Tue Oct 06, 2020 1:38 pm
Real Name: Felix

Hey there,
I tried various ways this weekend to create selective color patterns... Like: You select a primary and a secondary color and you get an alternating "sequence" of colors. I tried with subchannels and with triggers on loopbackchannels. And for now i'm going to live with the result. It's perfect for transistions without fade, but with fade you can see, that the fading is not perfect, since it's blended and not calculated.

Question: Is there a way to get better transitions with fade?
Or am i thinking the complete wrong way? My goal is to have the colors on Loopback-Channels so i can use them on various other widgets.

Thanks for this great software! I love it :)
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SelectiveColorChaser.qxw
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mcallegari
Posts: 4711
Joined: Sun Apr 12, 2015 9:09 am
Location: Italy
Real Name: Massimo Callegari
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If you create a RGB Matrix you can then export it to a Sequence.
Might be the solution
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GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

Nifty solution (!) Not easy to understand; but using the animation widget together with 'presets' through loopback is way advanced.
Good catch and I really like your solution.

Looking at the fade outcome; I noticed this abnormal fade behavior between the 2 color fades.
First I thought you were using channel modifiers - not.
I think this is the way the RGB-matrix handles blending.

NO - found it... you used channel modifiers for the master and 2nd triggers. That is why your 'fading' is strange...
In your bar-2nd trigger, you used logarithmic inverse ... that is not reflected in Par2nd trigger.
Changed your project a bit to make it more understandable for the advanced user.

Hint: Debugging things - make everything very very slow. Now I noticed that the SecondaryPar color chooser does also change the Bar-2ndcolor (!) <- faulty.
(I did not change your project anymore, for you to find this last fault...)
I also added my input-profile (quick make, to understand loopback channels used)

[edit: intrigued by your project; I changed all channel modifiers back to 'linear' - simply to verify dimming and outcome. nice nice :) All color changes go through black.]
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GGGss-SelectiveColorChaser.qxi
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SelectiveColorChaser.qxw
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VFX
Posts: 6
Joined: Tue Oct 06, 2020 1:38 pm
Real Name: Felix

mcallegari wrote: Mon Oct 12, 2020 9:09 am If you create a RGB Matrix you can then export it to a Sequence.
Might be the solution
Yes, but then i'm not able to select my colors "on the fly", but instead i have to prepare all possible combinations... And cant adapt in the future.
GGGss wrote: Mon Oct 12, 2020 9:35 am Nifty solution (!) Not easy to understand; but using the animation widget together with 'presets' through loopback is way advanced.
Good catch and I really like your solution.

Looking at the fade outcome; I noticed this abnormal fade behavior between the 2 color fades.
First I thought you were using channel modifiers - not.
I think this is the way the RGB-matrix handles blending.

NO - found it... you used channel modifiers for the master and 2nd triggers. That is why your 'fading' is strange...
In your bar-2nd trigger, you used logarithmic inverse ... that is not reflected in Par2nd trigger.
Changed your project a bit to make it more understandable for the advanced user.

Hint: Debugging things - make everything very very slow. Now I noticed that the SecondaryPar color chooser does also change the Bar-2ndcolor (!) <- faulty.
(I did not change your project anymore, for you to find this last fault...)
I also added my input-profile (quick make, to understand loopback channels used)

[edit: intrigued by your project; I changed all channel modifiers back to 'linear' - simply to verify dimming and outcome. nice nice :) All color changes go through black.]
Yes i played around with the channel modifiers to smoothen down the transition. The main problem is, that i work with triggers thats switch between the active "color" and since the algorythms of colorfading don't apply here it happens that if you fade from red to yellow (where R should stay at 255) R will decrease to 125 and raise again. And that was where i started with the modifiers...

I did some more research last night, and i was able to solve this myself and make it even easier. It appears that the RGB-Matrixes report their color back from the Virtual Console... And if you start with black all colors can be used in functions... So: All i did was setting up Matrixes and threw them into Chasers. And that Chasers into Collections. Et voila! Freedom of colorchoice and perfect transitions with fading.

See my attached project.

Simple steps to make this fly: Hit play , select a master Color and secondary colors for Bars and Pars. Watch the 2D-Preview. Maaaan i never thought that this is possible. Also thanks for your fast replies!
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SelectiveColorChaser2.qxw
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