Page 1 of 1

TIME LINE - Show

Posted: Wed Sep 23, 2020 8:49 pm
by tricot
Friends , I have several problems with the timeline...

1) i can't some scenes for add
2) i can't move the scenes, chases and secuences up and down in each track
3) It modifies all the values ​​of the original files and also creates thousands of copies of them, to the point of not knowing which one I am editing
4) i put a scene with 5min of fade out in the beggining and the QLC collapses (all my time line have 1 hour)

HELP!

Re: TIME LINE - Show

Posted: Sat Sep 26, 2020 12:21 pm
by tricot
hey ! and now when put the mode SHOW , QLC crash and not responding!

Re: TIME LINE - Show

Posted: Sat Sep 26, 2020 1:19 pm
by tricot
sorry friends but it's an emergency !!!

can i export my sequences and chaser and fixtures and open in other archive?
for make a new archive and new time line? ?


please help

Re: TIME LINE - Show

Posted: Sun Sep 27, 2020 1:00 am
by mlohrey
Please post your show file here. Someone might be able to workout what is going on.

Re: TIME LINE - Show

Posted: Sun Sep 27, 2020 12:45 pm
by tricot
solved....!
the archive was broken, make a copy and ready.
uffff
thanks


another question someone know what make a submaster for a step of a sequence? or a submaster of a sequence (this sequence have values random and when move a fader of the channel group, the fader equalize all the channels at the same value)

i need a submaster general proportional
for example:
step 1 : ch1 : 25% ch2: 33% ch3: 47%
step 2 : ch1 : 18% ch2: 39% ch3: 66%
step 3 : che1 : 19% ch2: 44% ch3: 71

Re: TIME LINE - Show

Posted: Tue Sep 29, 2020 10:22 am
by GGGss
The purpose of a submaster is to limit the values in running functions.
Since your question demands an asymmetrical evolution of the submaster levels, you will need 3 submasters now. One for each channel.
Using loopback channels bound to the input of the submasters, you could create scenes for the different values.

But hey - I think it's better to use the sliders in level control. So kill all intensity values out of your cues, and replace intensities with sliders in level mode.