Strobe effect
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Please post exact model of your PAR and link to manual.
- GGGss
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Create a sequence with very fast (=short) hold times. Now all your fixtures will strobe in sync vs using the inbuilt strobe functions)
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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- Real Name: Nahuel
Thanks GGGss! How should I do that ? I´m rather new to QLC+, I programm in Max Msp and communicate to QLC via OSC. I tried to recreate a strobe effect by sending from Max very rapid on/off increases/decreases in the Dimm of the master dim of the Par. But the problem with this is that at a certain point, when the speed is high, the Par does not respond very good, the strobe effect is lost. How is the process to do it in QLC ? Is that a function ? In which part of the programm can I do the sequence you mention ? Thank you !!!!!!!
- GGGss
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- Real Name: Fredje Gallon
Basic 101:
Create 2 scenes: call them 'on' and 'off'
on-scene: change the channels of your like to a high value
off-scene: (copy the on-scene) and set the active channels to zero again.
Create a chaser
add the 2 scenes
set hold time to say 50ms
On your Virtual Console
Create a button and bind it to the chaser
Now you can bind an OSC command to that button.
Every time you send an OSC command the chaser will fire and stop.
For your convenience, I included a very small project attached.
(to show you to only include needed channels in the scenes, I created a 'background' ambiance light with the green channels. Now you can strobe onto that.)
Create 2 scenes: call them 'on' and 'off'
on-scene: change the channels of your like to a high value
off-scene: (copy the on-scene) and set the active channels to zero again.
Create a chaser
add the 2 scenes
set hold time to say 50ms
On your Virtual Console
Create a button and bind it to the chaser
Now you can bind an OSC command to that button.
Every time you send an OSC command the chaser will fire and stop.
For your convenience, I included a very small project attached.
(to show you to only include needed channels in the scenes, I created a 'background' ambiance light with the green channels. Now you can strobe onto that.)
- Attachments
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- example-strobe.qxw
- (4.43 KiB) Downloaded 284 times
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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- Posts: 23
- Joined: Fri Jul 24, 2020 1:02 am
- Real Name: Nahuel
thanks GGGss !!! It´s perfect !! Now I wonder How could I change the strobe frecuency dinamically...GGGss wrote: ↑Mon Jul 27, 2020 8:11 am Basic 101:
Create 2 scenes: call them 'on' and 'off'
on-scene: change the channels of your like to a high value
off-scene: (copy the on-scene) and set the active channels to zero again.
Create a chaser
add the 2 scenes
set hold time to say 50ms
On your Virtual Console
Create a button and bind it to the chaser
Now you can bind an OSC command to that button.
Every time you send an OSC command the chaser will fire and stop.
For your convenience, I included a very small project attached.
(to show you to only include needed channels in the scenes, I created a 'background' ambiance light with the green channels. Now you can strobe onto that.)
One more time, big thanks !!!
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
I made a demo project so you can create async pulses: https://www.qlcplus.org/forum/viewtopic ... 29&t=14477
Or in your words "change the strobe frequency dinamically'
Or in your words "change the strobe frequency dinamically'
All electric machines work on smoke... when the smoke escapes... they don't work anymore