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input profile

Posted: Fri May 29, 2020 11:17 pm
by dappertutto
Hi, I've created unique OSC-based input profiles for universe 1 & 2. I used the wizard to create the channels. More specifically, I send a list of values and the wizard automatically creates OSC addresses corresponding to the element in the list. E.g., /A/fader
  • yielded 16 addresses, from /A/fader_0 to /A/fader_15. Each of these newly-made OSC addresses is assigned a channel.

    My first question: is this okay? Or is it a better practice for me to assign it a specific address for each value, and not let QLC+ do this _x process?

    Using this process, I've now arrived at 560 channels in both profiles, constituted by 128 channels that speak to groups of pixels, and 432 that speak to individual pixels.

    In the Universe 2 profile, I've run into a potential bug, where channel 51548 and channel 55507 are generated by two different OSC addresses (/D/pixel/G_9 and /C/pixel/left/B_16 is the first and the second is between /D/pixel/bottom/G_8 and /C/pixel/left/B_17, respectively).

    My second question: Given that I've also run into performance issues when rapidly changing many channels at once (according to musical processes), I wonder: am I misusing the program?

    If all I'm using QLC+ to do is glue OSC data from one program (that can't speak to artnet effectively) with corresponding artnet channels, then maybe I should be using something different? I'm afraid I don't know what that program would be...

    Any help would be greatly appreciated. I'm happy to provide additional info, files, etc.