Aura LED TEK Matrix - HELP!!!!
Posted: Mon Jan 13, 2020 1:44 am
I have a knack for finding obscure, obsolete, stupid, fun, DJ fixtures in the $20 - 30 range. I work with the youth group at church so they love stupid fun (that's not a criticism, these goofy fixtures do goofy things). This one is a real doozy. It can operate in 2ch, 3ch, and 256ch modes. 2ch is useless, just a 9 pixel dot that can be moved with ch 1 and strobed with ch 2. 3ch is about what you expect, silly patterns. 265ch makes this thing a 16 x 16 matrix. I did find some catalog info on it so was able to input the power, beam angles, dimensions, etc.
I have no manual for it but here is a YouTube video that explains it, the video is 14 minutes long and in Spanish but does illustrate what this gizmo can do. Skip the boring Obey 70 parts...the 3ch patterns start around the 6:45 mark. At 8:14 he punches it into 256ch mode. At the 11:00 mark, he sets up the matrix (Freestyler).
https://www.youtube.com/watch?v=KoNJdj0kH6w
In 256ch mode values 0 - 49 are pixel off and 50 - 255 are pixel on. I have begun building a Fixture definition for it that seems like it will work for RGB matrices. Am I doing it right? Am I really going to have to input 256 heads manually in reverse order per row(16, 15, 14.....3, 2, 1)? I input 4 heads just to make sure the RGB matrix function would accept it; it did. The only reason it's worth the trouble is because it can display text.
I did experiment with making each pixel its own fixture and assigning them to a fixture group. It worked, I did have to flip each "row" to make it number right to left. Someone please let me know if there's an easier way.
I have no manual for it but here is a YouTube video that explains it, the video is 14 minutes long and in Spanish but does illustrate what this gizmo can do. Skip the boring Obey 70 parts...the 3ch patterns start around the 6:45 mark. At 8:14 he punches it into 256ch mode. At the 11:00 mark, he sets up the matrix (Freestyler).
https://www.youtube.com/watch?v=KoNJdj0kH6w
In 256ch mode values 0 - 49 are pixel off and 50 - 255 are pixel on. I have begun building a Fixture definition for it that seems like it will work for RGB matrices. Am I doing it right? Am I really going to have to input 256 heads manually in reverse order per row(16, 15, 14.....3, 2, 1)? I input 4 heads just to make sure the RGB matrix function would accept it; it did. The only reason it's worth the trouble is because it can display text.
I did experiment with making each pixel its own fixture and assigning them to a fixture group. It worked, I did have to flip each "row" to make it number right to left. Someone please let me know if there's an easier way.