Newbie sound-trigger question
Posted: Tue Oct 22, 2019 10:54 am
Or possibly make that, newbie idiot question !!!
So,, despite remaining the eternal amateur, got the hang of scenes, efx, collections, chasers, etc
so all in all, for the 1 live band we're running it, QLC+ been great !
Been trying to get to grips with the sound triggers though, and I somehow possibly understand it backwards.
Looking at it; at the virtual console, I can create and manage the audio triggers but.....
Say I create a couple of scenes, 1 being 3 pars full white - intent is blink based on the beat, then another one being a chaser, say I want to use the beat to be the trigger for
progressing in the chase, are these 2 things doable ?
As I see it for the moment, and very likely wrong, is the audiotrigger itself being able to call functions, scenes, etc, but no the other way around ?
Sorry in advance if the question is a bit vague....
So,, despite remaining the eternal amateur, got the hang of scenes, efx, collections, chasers, etc
so all in all, for the 1 live band we're running it, QLC+ been great !
Been trying to get to grips with the sound triggers though, and I somehow possibly understand it backwards.
Looking at it; at the virtual console, I can create and manage the audio triggers but.....
Say I create a couple of scenes, 1 being 3 pars full white - intent is blink based on the beat, then another one being a chaser, say I want to use the beat to be the trigger for
progressing in the chase, are these 2 things doable ?
As I see it for the moment, and very likely wrong, is the audiotrigger itself being able to call functions, scenes, etc, but no the other way around ?
Sorry in advance if the question is a bit vague....