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What's the best way to accomplish this fade effect?

Posted: Wed Oct 02, 2019 11:10 pm
by arretx
Imagine you have a moving spot.

It's currently at 100% intensity with a specific gobo selected and you want to fade it out, change the gobo, move the head, then fade it back in. You want it to happen as quickly as possible without seeing a visible change in the lighting during the change.

How is that most efficiently accomplished in QLC?

Re: What's the best way to accomplish this fade effect?

Posted: Thu Oct 03, 2019 4:34 am
by mlohrey
Typically, when I have wanted to do this in theatre shows, I have added two extra scenes. One is a black scene that you fade to, with intensity set at zero but gobos and positions remain unchanged. Then when it is black, another scene that moves the head and changes the gobo. Then the final scene when you can bring up the new scene. Some movers have speed channels to make the movement faster.

You will just have to play around with timing.

It is a bit fiddly but for theatre shows the only way to get best transitions without spinning gobos and moving heads.

Re: What's the best way to accomplish this fade effect?

Posted: Thu Oct 03, 2019 6:57 am
by arretx
That's exactly what ended up doing.

Other things I wonder about, such as how to organize our setup. When you have multiple fixtures and multiple brands and models of fixtures, creating a VC that makes sense and makes programming scenes and transitions quickly is a challenge.

Re: What's the best way to accomplish this fade effect?

Posted: Thu Oct 03, 2019 9:07 am
by GGGss
arretx wrote: Thu Oct 03, 2019 6:57 am creating a VC that makes sense and makes programming scenes and transitions quickly is a challenge.
You are right... version 5 will deal with this ;-)

[edit:] Don't forget the collections feature - I tend to keep things tidy so I only have 12 or some 'looks' and say 4 strobe modes.
I come to a new venue and i only have to change base positions of the heads and the cue's in the collections. All the rest stays in place.