Waiting for embedded chase to finish

Ask a generic question about the usage of QLC+, not related to a particular operating system
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yokosuna
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Hi, I have a chase - consisting of several, one shot RGB matrix scripts. The speed of the scrips and the chaser are attached to an speed dial.
Multiple chases are united within another chase to step through. So, the "parent" chase should wait for the child to finish... but I don´t know how to achieve that.
Hints ? Thx.
Last edited by yokosuna on Thu Feb 21, 2019 11:54 am, edited 1 time in total.
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GGGss
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Add a dummy step to your chase with a duration so the script can end in grace?
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yokosuna
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Hmmm ... don´t know what exactly you mean by "dummy step"
I´ll attach a small demo project, hope you can gues what I mean.
Thx.
Demo.qxw
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yokosuna
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I digged again into the use of scrips and found a solution that is good enought for me for the moment:
I just added a script as the last step in the "child" chaser to fire a "dimmer" in the loopback universe.

Code: Select all

setfixture:8 ch:0 val:255 // Dimmer, Dimmer #1 ('8' is just the first in the loopback univers ... may vary! )
wait:1ms // does not work without !
setfixture:8 ch:0 val:0 // rearm for the next "event" 
The "Master" or "Parent" cue list widged will use this loopback dimmer to move on to the next step.
This interrups the current runing "child" cue immediately.
Attached is the sample in case someone is interested.
Thx
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Demo2.qxw
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GGGss
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Naais (!)
your script wait statement ... the intern tact frequence of QLC+ is about 20ms ... 1ms did allow for the next run to fire it.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
yokosuna
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Naais (!)
Stupid me, I don´t know what this means :?
1ms did allow for the next run to fire it.
I figured out, it´s even sufficent to use

Code: Select all

wait:0msec
:D
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GGGss
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Naais - slang for 'nice' ... naaaaaaiiiiiiccceeee
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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