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Audio Trigger without Disable
Posted: Tue Jan 08, 2019 3:42 am
by Beekle
Is there a way to have an Audio Trigger start a function but NOT disable it? Everytime I use an audio trigger it starts the function but then turns it off the second the audio stops. I want it to only start it and let it run out.
Is this possible?
Re: Audio Trigger without Disable
Posted: Tue Jan 08, 2019 9:35 am
by GGGss
you could create a latching mechanism by using a feedback channel.
your audio part triggers a cue and this signal is in a feedback universe.
On the VC a chaser is enabled by this feedback signal and holds in it's first step a 'set' to itself...
this chaser stays active unless you reset the feedback signal (so after your stuff is done you give a reset signal to the feedback channel)
Re: Audio Trigger without Disable
Posted: Tue Jan 08, 2019 6:30 pm
by Beekle
That sounds like it could work, but I guess I'm a little uneducated on the loopback/feedback feature.
Let me explain what I'd like to do and then maybe you could help me out with the steps. I have a Cue list (Chaser) Widget in my VC. I need to start that Cue List with an Audio Trigger -- but not have it stop. I only need it to start the cue list and then let it do its thing from there on out.
So would how would I setup the output on the Audio Trigger with the Feedback Universe up properly to have it keep the cue list playing without it stopping?
Re: Audio Trigger without Disable
Posted: Wed Jan 09, 2019 10:42 am
by GGGss
This solution will involve multiple steps to achieve because you will have to disable the audio retrigger and disable the audio stop function.
That means a lot of feedback thinking has to be done.
out of curiosity - what does this audio trigger sound like? Or are you trying to start something in QLC+ with audio from outside?
Re: Audio Trigger without Disable
Posted: Fri Jan 11, 2019 1:56 am
by Beekle
It would come as an input from an artists decks. He hits play, it sends an audio signal to QLC, starts the show.
Re: Audio Trigger without Disable
Posted: Mon Jan 14, 2019 4:30 am
by Beekle
I just wanted to let you know I figured out a solution to my problem!!!
I used an Audio Trigger and a Button within a solo frame in addition to a loopback universe.
- The Audio Trigger starts a Scene that is attached to a Generic Dimmer in the loopback Universe.
- The Audio trigger starts that scene which is set as the input on my Cue List -- The "Playback" input is set to Universe 2 and to that Generic Dimmer.
- I created a button that I attached to the Chaser (The Cue List).
- I then put both the audio trigger and button into a solo frame.
When the Audio triggers the Button/Cue List, the Audio Trigger turns off -- it can no longer disable the Cue List.
Re: Audio Trigger without Disable
Posted: Mon Jan 14, 2019 10:31 am
by GGGss
told you
I'm happy you found a solution.
Have fun
Re: Audio Trigger without Disable
Posted: Mon Jan 14, 2019 12:30 pm
by djhurt
Can you please share your virtual console buttons? sounds like same process what i did or maybe not. here's my audio trigger sample video results. i will share my show file tomorrow.
https://www.youtube.com/watch?v=vsq0gB2Wg7Q
Re: Audio Trigger without Disable
Posted: Mon Jan 14, 2019 7:16 pm
by Beekle
Hey djhurt,
I can't share my workspace because it contains unreleased tracks from the artist, but I'm planning on doing a video detailing how I'm using QLC+ to run an entire timed EDM show including lighting/visuals with just the push of a button on the artists decks. You can expect that sometime in February to see how I used it.
Thanks!