User Experience & User-Input
Posted: Mon Dec 31, 2018 6:16 pm
Hi there.
I've been a huge fan of QLC+4 for a long time until I encountered some bugs when I used more complicated functionalities...
Luckily, v. 5 is on it's way and I'm pretty excited about it!
I had a look into alpha 2 and 3, but sadly, my expectations were not exceeded. In fact, it felt very awkward to use QLC+5.
For me, the interface is very unintuitive. I can pop up a window there, but how am I supposed to close it? (Click the same button that opened it; This was not indicated in any way)
Where did my fixture go? etc...
I recalled a thing being discussed here:
viewtopic.php?t=9819
User Inputs.
Your goal is, as far as I understood, to be compatible with monitors, cats and dogs.
That would be really cool, as I am in fact "editing" with keyboard and mouse (I am so fast with it!) and "playing" with a touchscreen (That's convenient!)!
As cool as this idea of having one element working on all "interfaces" the same, it does bring some disadvantages with it.
My favourite CAD-Software (Side-remark: I know it's commercial and there's a huuuge team behind it, but this is the direction you might want to go) offers me many many possibilities to access functions.
"You can use the context-menu, select the action in the drop-down menu over here, or - my favourite way - use this gesture-based navigation".
3 ways to access 1 function.
That way, everybody can individually decide which way to use their means to input something to be most comfortable and efficient.
In that post above, you made an unfavourable decision.
"Use Ctrl + Scroll wheel to increment in 1000ms" -> "No, that's not compatible with touch-screens"
In my opinion, this is no excuse to take away an efficient tool for keyboard-users!
Other way: Having a button for touch-screen-compatibility-reasons does not rule out the possiblity to have a key-combination.
Apart from that: Great work! It really is amazing! (Even if I still have to use v.4)
I've been a huge fan of QLC+4 for a long time until I encountered some bugs when I used more complicated functionalities...
Luckily, v. 5 is on it's way and I'm pretty excited about it!
I had a look into alpha 2 and 3, but sadly, my expectations were not exceeded. In fact, it felt very awkward to use QLC+5.
For me, the interface is very unintuitive. I can pop up a window there, but how am I supposed to close it? (Click the same button that opened it; This was not indicated in any way)
Where did my fixture go? etc...
I recalled a thing being discussed here:
viewtopic.php?t=9819
User Inputs.
Your goal is, as far as I understood, to be compatible with monitors, cats and dogs.
That would be really cool, as I am in fact "editing" with keyboard and mouse (I am so fast with it!) and "playing" with a touchscreen (That's convenient!)!
As cool as this idea of having one element working on all "interfaces" the same, it does bring some disadvantages with it.
My favourite CAD-Software (Side-remark: I know it's commercial and there's a huuuge team behind it, but this is the direction you might want to go) offers me many many possibilities to access functions.
"You can use the context-menu, select the action in the drop-down menu over here, or - my favourite way - use this gesture-based navigation".
3 ways to access 1 function.
That way, everybody can individually decide which way to use their means to input something to be most comfortable and efficient.
In that post above, you made an unfavourable decision.
"Use Ctrl + Scroll wheel to increment in 1000ms" -> "No, that's not compatible with touch-screens"
In my opinion, this is no excuse to take away an efficient tool for keyboard-users!
Other way: Having a button for touch-screen-compatibility-reasons does not rule out the possiblity to have a key-combination.
Apart from that: Great work! It really is amazing! (Even if I still have to use v.4)