Page 1 of 1

User Experience & User-Input

Posted: Mon Dec 31, 2018 6:16 pm
by Lichtschalter
Hi there.
I've been a huge fan of QLC+4 for a long time until I encountered some bugs when I used more complicated functionalities...
Luckily, v. 5 is on it's way and I'm pretty excited about it! :)

I had a look into alpha 2 and 3, but sadly, my expectations were not exceeded. In fact, it felt very awkward to use QLC+5.

For me, the interface is very unintuitive. I can pop up a window there, but how am I supposed to close it? (Click the same button that opened it; This was not indicated in any way)
Where did my fixture go? etc...

I recalled a thing being discussed here:
viewtopic.php?t=9819
User Inputs.
Your goal is, as far as I understood, to be compatible with monitors, cats and dogs.
That would be really cool, as I am in fact "editing" with keyboard and mouse (I am so fast with it!) and "playing" with a touchscreen (That's convenient!)!

As cool as this idea of having one element working on all "interfaces" the same, it does bring some disadvantages with it.
My favourite CAD-Software (Side-remark: I know it's commercial and there's a huuuge team behind it, but this is the direction you might want to go) offers me many many possibilities to access functions.
"You can use the context-menu, select the action in the drop-down menu over here, or - my favourite way - use this gesture-based navigation".
3 ways to access 1 function.

That way, everybody can individually decide which way to use their means to input something to be most comfortable and efficient.

In that post above, you made an unfavourable decision.
"Use Ctrl + Scroll wheel to increment in 1000ms" -> "No, that's not compatible with touch-screens"
In my opinion, this is no excuse to take away an efficient tool for keyboard-users!
Other way: Having a button for touch-screen-compatibility-reasons does not rule out the possiblity to have a key-combination.

Apart from that: Great work! It really is amazing! (Even if I still have to use v.4)

Re: User Experience & User-Input

Posted: Wed Jan 02, 2019 3:15 pm
by GGGss
Welcome to the forum.

If you had followed the v5 alpha, beta, ... users feedback discussionS ... you would have noticed your exact remarks also.
Your input is welcome though ;-) and your arguments are legit.

Re: User Experience & User-Input

Posted: Wed Jan 02, 2019 5:57 pm
by Lichtschalter
I have indeed been following those discussions!
But I never heard anything argumentative like this or someone stating reasons why such features would be necessary/usefull, I apologize if I didn't look somewhere I should have. :(

Mainly I challenge @mcallegari's decisions like here: http://www.qlcplus.org/forum/viewtopic. ... 036#p51552

Re: User Experience & User-Input

Posted: Sun Jan 06, 2019 12:19 pm
by kGabe
My opinion is that previous version like v4.x was uncomfortable and slowly, in the qlc v5 scene creation is very very easy and fast; for example I want to create scene with 12 fixtures pointed down, in v5 select fixture and move parameters,dump scene.ready..in the v4 the scene creation process was too long..create scene, assign fixtures, assign parameters, one by one...copy/paste for each fixture..too long and uncomfortable ..and if in the final version of v5 fan function come in will be fantastic to use.personally I think that this discomfort is due to the habit of using v4 UI, but new UI is like professional desk..just without CMD😂

Re: User Experience & User-Input

Posted: Sat Jan 04, 2020 3:44 pm
by pgScorpio
Lichtschalter wrote: ↑Mon Dec 31, 2018 6:16 pm Hi there.
I had a look into alpha 2 and 3, but sadly, my expectations were not exceeded. In fact, it felt very awkward to use QLC+5.

For me, the interface is very unintuitive. I can pop up a window there, but how am I supposed to close it? (Click the same button that opened it; This was not indicated in any way)
Unfortonately the same experience for me :? ...

The new user interface is not very intuitive !

Although I am already using QLC+ 4 for some time and became quite familiar with it in a short time, using QLC+ 5 is a completely different world and it takes a lot of time to find your way around (especially without a manual)...

Furthermore I have noticed that the new user interface takes up far more screen space, leaving less visible space for controls and information on the virtual console. In QLC 4 I have set up my virt.console in such a way that when scrolling it to it's limits (full up/down, left/right) I have 4 "screens" with different groups of controll fully on-screen.
When opening such a workspace in QLC 5 this is no longer the case ! So it needs a lot of tweaking like setting the virtual console size and moving/resizing a lot of controls. The latter shows another problem... the grid size of v5 differs from v4 so you can't move/resize a control without loosing alignment with the other controls so you have to move/resize them all !
Also some of the new controls have a larger minimum size so it is impossible to keep the same layout at all.

I think that if you want users to easily upgrade from v4 to v5 at least the (default) virtual console size and grid should be the same, and the controls should be the same size too (i.e. the minimum size of a click&go RGB slider in v5 is larger than in v4), but personally I would like to stay with a more v4 like user interface.