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Dimmer Chaser on RGB Fixture (without Dimmer)

Posted: Wed Nov 21, 2018 11:30 am
by Didda
Hi All,

Is it possible to generate a Chaser on the Intensity, if the fixture has no dimmer channel?
I searched the forum and noticed that virtual dimmer channels are not available in QLC+.
Anyhow, is there a way arround?
I do not want to create a chaser full/off for every color I use.
Thanks in advance!

Best Regards, Didda

Re: Dimmer Chaser on RGB Fixture (without Dimmer)

Posted: Wed Nov 21, 2018 12:49 pm
by GGGss
You could use the 'dump DMX values into a scene' option
or use the color-picker
Cap_ 2018-11-21 13.50-268.png

Re: Dimmer Chaser on RGB Fixture (without Dimmer)

Posted: Wed Nov 21, 2018 5:35 pm
by Didda
Thank you, but I do not get it.
In your example, the scene would always go to your values 153, 167, 255.
What I want is a scene that runs in parallel to your scene
If turned on (=virtual dimmer at 100%) the values of the dmx output would be 153, 167, 255 if turned off (=virtual dimmer at 0%) the values of the dmx output would be 0,0,0.
Similar to when you slide a submaster up or down and a scene runs in parallel.

Re: Dimmer Chaser on RGB Fixture (without Dimmer)

Posted: Thu Nov 22, 2018 9:47 am
by GGGss
The the only way to go is using submasters.

and now through the use of a feedback channel - you can change the submaster level in your chase

Re: Dimmer Chaser on RGB Fixture (without Dimmer)

Posted: Sat Nov 24, 2018 9:24 am
by Didda
HI,

This brought me a step further, thanks.
I've tried it and it is working as expected.
Anyhow, unfortunately it is not what I need, because it would mean that if I have 4 RGB Pars for example and want to start a scene fisrt (i.E Blue for all Pars at 255) and than use a chaser on that dimmer channel, I would need 4 Submasters, one for each Par. As submasters are linked to the buttons within a window this would mean it is no longer possible to use one button to start the blue scene for all pars. I would need 4 blue buttons with 4 submasters. This is not what I want.

I've tried another way. I've changed all fixtures to LTP and created 2 scenes which change all channels of the pars to 0 (one two pars) and put them to a chaser. First I start the blue scene, than I start the chaser. This works as expected, as long as I do not use a Fade Out time. The chaser puts two Pars to zero and the others have the values from the blue scene. Than it changes and the other two bars are at zero, while the first two are now blue.
BUT, and here is the bug: As soon as I add a fade out time to the chaser, it keeps every scene at zero and does not allow the other two bars going back to blue. This is in version 4.12. I've also tried this in the 4.11 versions, there it is working, but ignoring the fade out time. Which means it only fades in one direction and the other is "hard" even if I added a fade time there.
Any ideas?

Thanks again.