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help priority scene

Posted: Mon Nov 05, 2018 8:19 am
by bottle
Hello

Help me please!

How to set the priority of the scene?
I have a setup with 100 lamps that shine white light.
If a person passes under one of the lamps, the sensor receives information and switches the scene on this lamp, for example, to blue.
The program made buttons, which tied the scene

1 button - white color all lamps
2 button - blue 1 lamp
---
101 button blue color 100 lamp

But in the program white light is a priority, and when you press button 1 and button 2 at the same time, the scene with blue color is not displayed...


Maybe there are other options for how to implement it?

Re: help priority scene

Posted: Mon Nov 05, 2018 2:40 pm
by GGGss
Did you try putting your buttons in a solo frame?
Upload your project please ... I don't quite understand your problem...

By default fixtures are set to HTP - Highest take precedence ... highest have priority.
If you send a 255-255-255 to a fixture and thereafter a 0-0-255 (your blue scene) in parallel, the white scene will be chosen.
Work around: change your fixture channels to LTP (Latest takes precedence) but this can lead to other unforeseen problems.

Re: help priority scene

Posted: Mon Nov 05, 2018 4:06 pm
by bottle
Thanks for answering

I will try to take a video from the screen with the visualizer to show you.

How can I do it
active scene 255-255-255, press button 1 begins scene 0-0-255, release button 1, again stage 255-255-255?

Where can I change the parameter LTP?

Re: help priority scene

Posted: Mon Nov 05, 2018 4:33 pm
by bottle
Solo buttons do not suit me
All lamps shine white light (255-255-255) and many people are under them. Each lamp should switch to (0-0-255) and (0-255-0) next to it if a person passes under it.
If there is a solo, the white color will go out on all the lamps

Re: help priority scene

Posted: Tue Nov 06, 2018 8:42 am
by GGGss
Notice: this functionally has been asked before - but isn't available yet... (default cue assigned to a frame)

In that case you'll have to jiggle with feedback channels so that you get a set - reset kind of system.
* things are normal: white scene
* you get a trigger (detection)
° a feedback channel gets set and the blue cue is played (whatever color you choose)
° thru the feedback the white cue is disabled (and blue stays active)
° thru the feedback a timer is started ??
° after a while (you didn't mention this) the blue scene stops
° this resets the feedback channel and sets the white scene again

I've already made a test project with this functionality and published in this forum ... search for it
An example of the above functionality you can see in the project in annex

Re: help priority scene

Posted: Tue Nov 06, 2018 10:27 am
by bottle
Your method is good if you control only the lamps under people.
I need to turn on adjacent lamps in green too
there may be many people and they can stand under each lamp
How to make off white?
If you have ideas, I will throw off a part of my project.
I have an ultrasonic sensor in each lamp, then the signal is transferred to the midi.
If a person is under the lamp button is pressed, the button is gone is not pressed
I did while controlling the buttons 1 2 3 .. 8 and q w e ... i
Thanks!

Re: help priority scene

Posted: Tue Nov 06, 2018 10:32 am
by bottle
There is a file for Magic 3D Easy View

Re: help priority scene

Posted: Wed Nov 07, 2018 11:53 am
by GGGss
Then you really should opt for LTP channel settings.
If a zone is triggered - it plays a cue-stack with center blue and all surround lights other color.
(in the cue's used in the stack you have to include the 0-values for the not used fixture channels since we are using LTP)

When detection stops -> use an inverted fixture channel profile and use this in a feedback circuit. This inverted signal fires the all white scene. (and since last takes precedence resets all other colors used)

now if multiple zone get triggered - all above light logic will be followed.
EXCEPT when zone detection resets -> the white scenes with the surrounding lights will go wrong since they could have been triggered by an other zone...

I cannot think of a way to solve this last feature since it should take into account some logic... if next light is on - don't reset... kinda thing

Re: help priority scene

Posted: Fri Nov 09, 2018 10:59 pm
by bottle
Can this be done in matrix mode?
There is a function Subtractive
I do not understand how it works ..

Re: help priority scene

Posted: Sat Nov 10, 2018 3:37 pm
by GGGss
In your case: NOT AN OPTION

Subtract= diminish= 1 minus 1 equals 0

@All: this is only valid for the OP's case != QLC+ average users - he IS using LTP

If the matrix would be set to reset all fixtures to 0 (what could be done: subtractive 255 values to all = reset all channels to zero),
it would mean that you'd get a total BLACKOUT, and this, my friend, is the worst enemy
- every techy in the neighbourhood will be shouting out 'BLACKOUT'

I could come up with a solution for your idea
* I really love your idea of interacting light with movement ;-)
- but it would involve 8 to 14 payed hours of development and a license to another product...

Re: help priority scene

Posted: Sat Nov 10, 2018 9:23 pm
by bottle
Thank!
I need to do this on qlc
I use a raspberry with qlc for this project
Such a simple task and perfectly solved, but as soon as I want to make the background ...
There is another solution, add another midi message that will control the second button until there is't a person under the lamp. Make on each lamp 2 buttons solo.
For this I need to add another controller.