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How can I do this?

Posted: Mon Nov 05, 2018 1:35 am
by calsonic
Hi everyone,

I am hoping someone can tell me how to do this. I have a collection that I want to use as a simulated explosion effect since using pyrotechnics in small venues is not an option. Basically I have an explosion Sound and all my blinders together in a collection that I have mapped to a button on the virtual desk.

What I want is to be able to push the button and have the effect play and the lights fade out. And the moment, a flash button does not work and a toggle on off does not work either because if I press it twice, the lights fade but the sound cuts off abruptly.

I would love to have a flash button that can make this work. Any suggestions or solutions?

TIA

Geoff

Re: How can I do this?

Posted: Mon Nov 05, 2018 2:28 am
by Andrew
I've done something similar. I used a Script Function to do it. The button on the Virtual Console has to be Toggle, not Flash.
Add a Start Function to turn on the light.
Add a Start Function to turn on the sound.
Add a Wait for however long you want the light to be on for.
Add a Stop Function to turn off the light.

I simply wanted the light to be on, not flickering or anything. You might simply be able to add a Start Function for your collection, but the Wait and Stop Function will probably be important too.
You might have to have a (second) Wait at the end just to let the audio play out.

Re: How can I do this?

Posted: Mon Nov 05, 2018 2:44 am
by calsonic
I have tried the script function as well. The trouble is, I want my blinders to begin fade immediately but the sound needs 3 seconds to play out.

Re: How can I do this?

Posted: Mon Nov 05, 2018 4:15 am
by calsonic
OK, I have solved this myself. I simply made a script for the lights and one for the sound and then added them to a collection and mapped that to a button. Works like a charm :-)