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Kill all within frame only
Posted: Sat Jul 14, 2018 12:35 pm
by jarrodfactor
Howdy,
Is there any way of setting up a button to kill only the functions running within the same frame?
I want to be able to progressively add a few different functions, but then stop them all simultaneously without killilng everything else that's running. I just can't literally click more than one button at a time!
This is to beable to use looped chases manually, while a lighting 'show' with music is playing out.
Re: Kill all within frame only
Posted: Tue Jul 17, 2018 5:25 pm
by siegmund
Hey,
this is currently not possible within QLC+ 4. Anyway, I've got some ideas to make it work with the new scripts implementation in QLC+ 5 (;
Re: Kill all within frame only
Posted: Wed Jul 18, 2018 2:43 pm
by GGGss
jarrodfactor wrote: ↑Sat Jul 14, 2018 12:35 pm
Is there any way of setting up a button to kill only the functions running within the same frame?
Actually @siegmund there is a way ... solo frame [parent] + frame [child] + functions [inside child] + 1 reset cue included inside the [parent] frame that resets 'ALL' [child] functions...
Rereading it sounds very complicated - it ain't - just keep track of what you start in the child-frame
Rereading this a second time ... a feedback-reset-signal could work also: flash button in the parent for let's say 20ms + inside that cue a feedback reset for all the cue's inside the child set to '0'? No?
Re: Kill all within frame only
Posted: Wed Jul 18, 2018 2:53 pm
by GGGss
DISREGARD previous idea - it won't work : you cannot latch inside QLC...
resetting through above mechanism would mean 20ms blackout of running commando's & releasing the flash would mean - resume as usual
Logical operators would be soo nice ... and or xor xand + latch [rising flank], latch [lowering flank], compare [if then else elseif and exception or default], switch (very unlikely to use this logic within lighting)