Hi,
I use QLC+ for a while but for simple project so far.
For my last project I try to use for the first time the remapping fonction.
I have 13 dimmers (generic) and 1 moving head that not belongs to me.
I create this project with a mac quantum profile. But I never have it : sometime I have a mac700 or Robe DL4X or whatever. Moreover, Due to the specifications of the locations we play, the dimmers and circuits are different each time. I would like to gain time to prepare my show.
So that I would like to use the remapping fonction. This could allow to make a few changes instead of creating a new show each time. I've read the user manual and I think I understand the basics.
I open my original file with the devices, fonctions,etc I had for the creation show.
I use remapping key on the "devices" window. I add my remapped devices on the right part with the "+" key : 13 dimmers with the same adress (from 1 to 13) and the movinghead (a mac viper in this specific case) with the same beginning address (101). Then I remap the devices, dimmers (for example dimmer 1 of the left window and dimmer 2 on the right window then the "2 green arrows" key) and moving head mannually. On each channel appears a black link connecting the channels. Then I click "OK".
But it seems not to work properly.
For example I link dimmer 1 to dimmer 2. But when I use dimmer 1, it still controls "outpout dimmer 1". I was expecting this dimmer to control "outpout dimmer 2". It's the same for the moving head : no change. What am I doing wrong? Or is there something I don't understand?
One more thing, when I open the file again (name(remapped)) is there any way to see the remapping?
I really need help to understand.
Thanks
Remapping, how to use it
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
Did you check through DMX output?
When you press the OK button - the whole project is translated to this new environment...
When you use dimmer 1 - it will be dimmer 1 but now dimmer 1 is at DMX address 2 <- this as a result of the remapping
NOTE: if you forget to remap a fixture all functions inside your project using this fixture will be 'lost'
When you press the OK button - the whole project is translated to this new environment...
When you use dimmer 1 - it will be dimmer 1 but now dimmer 1 is at DMX address 2 <- this as a result of the remapping
NOTE: if you forget to remap a fixture all functions inside your project using this fixture will be 'lost'
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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- Posts: 11
- Joined: Thu May 19, 2016 9:58 pm
- Real Name: Olivier Brun
Thanks for your answer.
I've tested the DMX output. But I was testing with the "traditional desk" (french to english translation) and I think I've made a mix in my head. I've check with another project working with generic dimmers only. I've checked at the scenes after remapping and they were changed.
I didn't really understand the way it was working ; now I am, I hope.
Then :
When the project is remapped
- when for example, I see dimmer 1 on my screen it is dimmer 2 for my physical dimmers.
- I have to remapp all the fixtures of the original Mac Quantum with the channels of the Mac Viper. If I forgot 1 there will be blood.
- The project now includes Mac Viper and Mac Quantum has disappeared.
some questions :
-What happens if some of the Mac Viper fixtures are not connected (In my logic no problem)?
-Can I go back and unremapp a remapped project? I explain : I forgot a fixture doing the remapping but I've changed some scenes and chasers. What's the best way? Do I have to do it again from the original non remapped file?
I try tomorow the remapping in real life... 13 dimmers and a Mac Viper Profile. But I have a 18 minutes show allready programmed with something like 25 channels in it; I think I have to fingercross to make the 2 moving head fit eachother. But If not remmaping will help me a lot to gain time.
Thanks for your help!
I've tested the DMX output. But I was testing with the "traditional desk" (french to english translation) and I think I've made a mix in my head. I've check with another project working with generic dimmers only. I've checked at the scenes after remapping and they were changed.
I didn't really understand the way it was working ; now I am, I hope.
Then :
When the project is remapped
- when for example, I see dimmer 1 on my screen it is dimmer 2 for my physical dimmers.
- I have to remapp all the fixtures of the original Mac Quantum with the channels of the Mac Viper. If I forgot 1 there will be blood.
- The project now includes Mac Viper and Mac Quantum has disappeared.
some questions :
-What happens if some of the Mac Viper fixtures are not connected (In my logic no problem)?
-Can I go back and unremapp a remapped project? I explain : I forgot a fixture doing the remapping but I've changed some scenes and chasers. What's the best way? Do I have to do it again from the original non remapped file?
I try tomorow the remapping in real life... 13 dimmers and a Mac Viper Profile. But I have a 18 minutes show allready programmed with something like 25 channels in it; I think I have to fingercross to make the 2 moving head fit eachother. But If not remmaping will help me a lot to gain time.
Thanks for your help!
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
Make sure you have a valid 'master' backup before doing conversions...
If in fault -> go back to this master backup and redo.
If you have functions programmed with fixtures which are not present in the remapped version -> these functions will be deleted.
Since you are only working with dimmers it won't be too hard to check if everything is working allright.
So ... Good luck
If in fault -> go back to this master backup and redo.
If you have functions programmed with fixtures which are not present in the remapped version -> these functions will be deleted.
Since you are only working with dimmers it won't be too hard to check if everything is working allright.
So ... Good luck
All electric machines work on smoke... when the smoke escapes... they don't work anymore