QLC+ 5 Preview - Update #3
Posted: Sun Feb 04, 2018 5:18 pm
And here we go. As promised, some more QLC+ 5 updates.
(for the record, the music is composed by me...in case you want to complain about that too )
I could actually produce 2 more videos, to represent the last year of work on this new UI, but I think these 2 videos shows my commitment to release a modern software that will help to improve the productivity while designing a light show.
The mission I gave to myself with QLC+ 5 is: the design phase has to take half of the time you spend on QLC+ 4.
Update #3.2 shows that. In 20 minutes (including glitches and bugs), you start a project from scratch and build some already fancy animations.
There's a WHOLE LOT still to do, but one by one I am defining the concepts of the new workflow.
For example the (fake) 3D preview of EFX patterns gives the real feeling of what a moving head will do. (and now you realize why a circle is actually an eight on the floor...)
What doesn't work as I intended will be fixed, but the concepts won't change, so what you see in these videos is what you will get, if not better.
I guess (and hope) many of you are excited for the 3D preview as I am. However, please don't start asking for this and that. The 3D part reached my programming skill limits, and what you see is everything I can give at the moment.
I know commercial ligthing simulators have volumetric projections and gobos and everything, but I am simply not able to implement them.
In this (and luckily) only case, I will have to pay someone to do it for me. Most likely I will ask QLC+ users to help me crowdfunding the most advanced 3D features. Believe me, I want to see them as much as you do.
Also, the 3D preview drags in another interesting topic: fixture definitions must improve ! For example, QLC+ doesn't know if a pan is clockwise or counterclockwise. Therefore the whole preview could be messed up.
I am already thinking about a rework that will introduce more accurate information for the 3D simulation, but that's another huge work to do.
So, what's next now ? The plan is to release the beast !
I have to be honest: I am SCARED TO DEATH to release QLC+ 5 ! It's incomplete, buggy and, in general, still a work in progress and not ready for production.
I am afraid I will get buried with reports of things not working and the usual RTFM reports of missing stuff.
However, I think it is time to start rolling it out at least to gather the first feedbacks about OS compatibility, performances and actual usefulness.
I'm not sure what to do with Linux, cause the required Qt version is 5.9.4, which is not deployed anywhere. Most likely Ubuntu 18.04 will include it, but in general don't expect a ready made package for your favourite distro.
macOS and Windows builds should be OK, even though the words "Windows" and "OK" should never be used in the same sentence.
In the next weeks I will prepare an alpha release and see how it goes.
Meantime...do you like what you see ?
(for the record, the music is composed by me...in case you want to complain about that too )
I could actually produce 2 more videos, to represent the last year of work on this new UI, but I think these 2 videos shows my commitment to release a modern software that will help to improve the productivity while designing a light show.
The mission I gave to myself with QLC+ 5 is: the design phase has to take half of the time you spend on QLC+ 4.
Update #3.2 shows that. In 20 minutes (including glitches and bugs), you start a project from scratch and build some already fancy animations.
There's a WHOLE LOT still to do, but one by one I am defining the concepts of the new workflow.
For example the (fake) 3D preview of EFX patterns gives the real feeling of what a moving head will do. (and now you realize why a circle is actually an eight on the floor...)
What doesn't work as I intended will be fixed, but the concepts won't change, so what you see in these videos is what you will get, if not better.
I guess (and hope) many of you are excited for the 3D preview as I am. However, please don't start asking for this and that. The 3D part reached my programming skill limits, and what you see is everything I can give at the moment.
I know commercial ligthing simulators have volumetric projections and gobos and everything, but I am simply not able to implement them.
In this (and luckily) only case, I will have to pay someone to do it for me. Most likely I will ask QLC+ users to help me crowdfunding the most advanced 3D features. Believe me, I want to see them as much as you do.
Also, the 3D preview drags in another interesting topic: fixture definitions must improve ! For example, QLC+ doesn't know if a pan is clockwise or counterclockwise. Therefore the whole preview could be messed up.
I am already thinking about a rework that will introduce more accurate information for the 3D simulation, but that's another huge work to do.
So, what's next now ? The plan is to release the beast !
I have to be honest: I am SCARED TO DEATH to release QLC+ 5 ! It's incomplete, buggy and, in general, still a work in progress and not ready for production.
I am afraid I will get buried with reports of things not working and the usual RTFM reports of missing stuff.
However, I think it is time to start rolling it out at least to gather the first feedbacks about OS compatibility, performances and actual usefulness.
I'm not sure what to do with Linux, cause the required Qt version is 5.9.4, which is not deployed anywhere. Most likely Ubuntu 18.04 will include it, but in general don't expect a ready made package for your favourite distro.
macOS and Windows builds should be OK, even though the words "Windows" and "OK" should never be used in the same sentence.
In the next weeks I will prepare an alpha release and see how it goes.
Meantime...do you like what you see ?