Buttons can activate multiple scenes, collections or chases.
For example, I a have a scene which requires certain lighting, smoke machines to go on and a collection with moving lights.
Instead of having to make a function with the lighting and smoke machines, and activate the collection seperately, you can activate them all together with one button.
Thank you Mr. Massimo!
Button Activating Multiple Items
- floEdelmann
- Posts: 45
- Joined: Tue Sep 20, 2016 4:47 pm
- Real Name: Flo Edelmann
Good to know!
We always tried to work around the need for one button controlling multiple functions, but it is useful to have, indeed!
Is this documented somewhere? Otherwise, it would be good to do so, because I guess that we are not the only ones who learn about this feature here.
We always tried to work around the need for one button controlling multiple functions, but it is useful to have, indeed!
Is this documented somewhere? Otherwise, it would be good to do so, because I guess that we are not the only ones who learn about this feature here.
Have a look at the Open Fixture Library! It's a project to collect fixture definitions in a unified format and make them downloadable for different lighting programs, including QLC+ 4 and QLC+ 5.
- mcallegari
- Posts: 4710
- Joined: Sun Apr 12, 2015 9:09 am
- Location: Italy
- Real Name: Massimo Callegari
- Contact:
http://www.qlcplus.org/docs/loopbackplugin.html
It's not documented cause this is one of the (many) usage cases of the loopback plugin.
I guess it's just a matter of being "creative"
We might extend the "examples" section of the page above though
It's not documented cause this is one of the (many) usage cases of the loopback plugin.
I guess it's just a matter of being "creative"
We might extend the "examples" section of the page above though