Sequence in chaser - fade in overriden
Posted: Sun Nov 19, 2017 4:31 pm
Hi,
I am setting up a cue list for a theatre so need to use a chaser for each cue. Some of my cues are chasers or sequences themselves. The fade in time of the top level (ie the one in the cue list) overrides the fade in time of the lower level chaser or sequence.
This is an issue as I have several sequences/chasers with some steps with a specific fade in time. However, the top level entry in the cue list chaser has to be 0 to start the sequence properly. Is there a way of resolving it via config?
I've attached my workspace. If you play the sequence 'Fleshcreep Entrance' directly, It flashes some of the lights white (lightening effect) then fades up to green. If you play it via the cue list 'ACT 2 Lights', the 0 value fade in overrides the 3s fade in for the green
You may notice I've tried this using a chaster instead of a sequence and get the same issue
thanks
David
I am setting up a cue list for a theatre so need to use a chaser for each cue. Some of my cues are chasers or sequences themselves. The fade in time of the top level (ie the one in the cue list) overrides the fade in time of the lower level chaser or sequence.
This is an issue as I have several sequences/chasers with some steps with a specific fade in time. However, the top level entry in the cue list chaser has to be 0 to start the sequence properly. Is there a way of resolving it via config?
I've attached my workspace. If you play the sequence 'Fleshcreep Entrance' directly, It flashes some of the lights white (lightening effect) then fades up to green. If you play it via the cue list 'ACT 2 Lights', the 0 value fade in overrides the 3s fade in for the green
You may notice I've tried this using a chaster instead of a sequence and get the same issue
thanks
David