The script is:
Code: Select all
startfunction:17 // Counter StartStop;
wait:10ms;
startfunction:60 // Counter Reset;
startfunction:5 // Masquerade final edit2.mp3;
wait:8s;
startfunction:23 // Andre and Firmin;
wait:14s250ms;
startfunction:26 // Masquerade (Add Stage);
wait:1s750ms;
startfunction:22 // Masquerade (Full);
stopfunction:23 // Andre and Firmin;
stopfunction:26 // Masquerade (Add Stage);
wait:5s;
startfunction:63 // Masquerade - Party, Preset;
wait:1m19s500ms;
startfunction:50 // Masquerade Low Intensity;
startfunction:65 // Masquerade - Party, Active;
stopfunction:22 // Masquerade (Full);
wait:5s;
startfunction:22 // Masquerade (Full);
stopfunction:50 // Masquerade Low Intensity;
startfunction:74 // Masquerade - Movers Off;
wait:20ms;
startfunction:64 // Masquerade - Lines, Preset;
stopfunction:74 // Masquerade - Movers Off;
wait:500ms;
startfunction:66 // Masquerade - Lines, Active;
wait:6s;
startfunction:74 // Masquerade - Movers Off;
stopfunction:66 // Masquerade - Lines - Active;
wait:20ms;
stopfunction:74 // Masquerade - Movers Off;
wait:21s500ms;
startfunction:51 // Masquerade (Red Phantom);
startfunction:52 // Movers Reset;
wait:5s;
startfunction:58 // Slow 2 Black;
wait:2s;
stopfunction:52 // Mover's Reset
stopfunction:58 // Slow 2 Black;
stopfunction:51 // Masquerade (Red Phantom);
stopfunction:22 // Masquerade (Full);
startfunction:17 // Counter StartStop;
wait:10ms;
startfunction:60 // Counter Reset;
I am running this with the latest version 4.11.0 on a MacMini 2014 with 16GB RAM. 2 universes of lighting with Enttec OpenDMX , 1 universe of loopbacks (where my counter is doing its thing). This is quite a bit frustrating, as I had pushed a lot of things to scripting because of the flexibility, but then had to push it all back out of scripting (except for basic items) due to the wait commands not holding the same time.