Page 1 of 1

Basic question about blackout and moving head

Posted: Wed Jun 07, 2017 12:30 pm
by psyka
Hi guys :)

I just want to know if when I press a blackout button, it's possible to doesn't affect the pan/tilt of my moving head. Actually, they go to "0", and that's don't what I want. :geek:

Thank you :mrgreen:

Re: Basic question about blackout and moving head

Posted: Wed Jun 07, 2017 12:40 pm
by janosvitok
It's not possible at the moment, although I agree it would be useful.

Re: Basic question about blackout and moving head

Posted: Wed Jun 07, 2017 1:42 pm
by Chris De Rock
You can create a scene for this. Maybe the fastest solution.

Re: Basic question about blackout and moving head

Posted: Wed Jun 07, 2017 1:50 pm
by psyka
Thank for the answer :)

It's so bad it's not exist yet :/

I've already thought about it, but with a scene, when I reach of the button, that's not the same effect with the old value DMX's value. I don't know if it's clear.

Re: Basic question about blackout and moving head

Posted: Wed Jun 07, 2017 2:03 pm
by Chris De Rock
What about a submaster? Its not a button but can help too

Re: Basic question about blackout and moving head

Posted: Wed Jun 07, 2017 2:55 pm
by psyka
It's more simple for me to create a button on Lemur Ipad witch set Grand Master at 0 when I hold it, and 100 when I release.
But thank you for the answer :)

Re: Basic question about blackout and moving head

Posted: Mon Sep 17, 2018 11:52 pm
by markzvo
Is this possible yet? I actually think this is a bug...

Blackout is still "mislabeled" in QLC+ - it is not a blackout, it is a "Zero all channels"

When disabling a blackout, all the moving heads whipping back to their original positions... gobo wheels spinning back from 0 to the originally set gobo... and color wheels spinnning back from 0 to their set color... etc. is very jarring.