Layers of Masks
Posted: Sun Jun 04, 2017 12:39 am
Hello!
I am trying to build a show using RGB pars and controlling them with RGB Matrices with mask blending, but I'm having some issues in Operate Mode. For the VC, I would like to have one frame for the color "backgrounds" with cool color designs like plasma, gradients, etc, and one frame with the mask layer for cool pattern effects like stripes, random single, squares, etc.
I have tried to work out this issue in a couple different ways, but basically here's my issue: when I have a mask running and I change the "background" color function, the fixtures no longer are effected by the mask, and I have to launch that function again in order to get the masked pattern.
Is there a way to make it so that I don't have to relaunch my mask function when I change backgrounds to keep that pattern running? I have tried using all functions in one frame, solo frames, no frame, etc. Any ideas?
Thanks!
I am trying to build a show using RGB pars and controlling them with RGB Matrices with mask blending, but I'm having some issues in Operate Mode. For the VC, I would like to have one frame for the color "backgrounds" with cool color designs like plasma, gradients, etc, and one frame with the mask layer for cool pattern effects like stripes, random single, squares, etc.
I have tried to work out this issue in a couple different ways, but basically here's my issue: when I have a mask running and I change the "background" color function, the fixtures no longer are effected by the mask, and I have to launch that function again in order to get the masked pattern.
Is there a way to make it so that I don't have to relaunch my mask function when I change backgrounds to keep that pattern running? I have tried using all functions in one frame, solo frames, no frame, etc. Any ideas?
Thanks!