Function switching on audio detection
Posted: Sun Oct 30, 2016 11:10 am
What I'd like to achieve is a situation where QLC can be left running unanttended, which will switch between functions depending on the presence or absence of an audio signal. This is to provide one light sequence in time with music, and a different sequence for when no music is being played.
In my Virual Console, I have within a Solo Frame, a chaser sequence and a button. The button runs a RGB Matrix function. The Chaser Sequence has been added to a Queue List which I am stepping through at a speed governed by a speed-dialer whose tap tempo is being controlled by an Audio trigger's VC widget. This works reasonably well in the presence of an audio trigger (although a beat detector would improve this significantly).
I'd like to 'automate' the process of activating RGBMatrix/ Cue list function according to the presence of audio, something like:
Music Playing:
Stop RGB
Start Cue List
No Music playing:
Stop cue list
Start RGB
Is this possible?
Many thanks
David
In my Virual Console, I have within a Solo Frame, a chaser sequence and a button. The button runs a RGB Matrix function. The Chaser Sequence has been added to a Queue List which I am stepping through at a speed governed by a speed-dialer whose tap tempo is being controlled by an Audio trigger's VC widget. This works reasonably well in the presence of an audio trigger (although a beat detector would improve this significantly).
I'd like to 'automate' the process of activating RGBMatrix/ Cue list function according to the presence of audio, something like:
Music Playing:
Stop RGB
Start Cue List
No Music playing:
Stop cue list
Start RGB
Is this possible?
Many thanks
David