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some Scenes reset RGB-Values when saved

Posted: Fri Oct 21, 2016 9:55 am
by zarfld
Hello,

I did not find this issue so far - anyway i'm a beginner so it might be a known issue.

I have created a small Workspace to control some RGB-Stripes (using e bay 291781246183 ) in combination with some RGB-PARs (e bay 401015131304 ).
As there where no default textures, i created my own Textures for these Devices (find attached).

After That i did my Setup and used FunctionWizard to generate Basic color settings and used the generated controls in virtual console.

I'm editing on QLC+4.10.4 on Windows7x64, and use it on RaspbeerPi3 using image from '2016-03-06' it seems that this issue is reproducible on both systems.

the Problem is that at some scenes, the FixtureValues are (re)set to 0 when the QXW is being saved.




So whenever one of these Scene'sare activated (e.g. by 16ColoursChaser, or even by the control) the Fixtures are 'switched off' (RGB=0,0,0).

what i found is that this Problem occures on scenes which have one or more "Sequences" - scenes which do not have an 'sequence' also don't have this problem.

As these Squences will be added automatically if you use the scene in a "Show" i don't believe that it was intended that way.

BR
Dominik

Re: some Scenes reset RGB-Values when saved

Posted: Fri Oct 21, 2016 9:56 am
by zarfld
missed some Fixturedefinitions

Re: some Scenes reset RGB-Values when saved

Posted: Fri Oct 21, 2016 10:16 am
by zarfld
i wanted to add the screenshots above - but it seems there is a limitation of 3 Files per Post right?

Before
Kellersession.qxw darkpink.png
Saved and Reopened
Kellersession_saved.qxw darkpink.png

Re: some Scenes reset RGB-Values when saved

Posted: Fri Oct 21, 2016 12:24 pm
by plugz

Re: some Scenes reset RGB-Values when saved

Posted: Fri Oct 21, 2016 2:10 pm
by zarfld
Thanks for the answer. :) - That would mean "Standalone Scenes" must not be used in shows. For use in Shows you have to create a CopyOfStandaloneScene before...

another way would be to
- Add a Dummy Sequence which has one Step for infiniteTime to every Scene (used in Shows and Standalone)
- adapt all Buttons and Chaser to use the Dummysequences instead of the Scene.

unfortunately both workarounds* add several lines to the qxw-Files which will sooner or later lead to perfomance problems caused by memory-usage, so i will keep using a text Comparetool to rewrite the RGBinformation on that Scenes

don't get me wrong: i accept the way it is, i still do not see a reason why it is that way. :|
Is there any advantage or at least a reason why a "Scene" needs to loose its FixtureValues when it becomes a Container for Sequences?

BR
Dominik