Re: Issue with RGB colors and inverted values by using channel modifiers
Posted: Thu Jun 11, 2015 8:45 pm
Tolmino,
the problem you are facing is caused by forcing HTP/LTP for the first fixture... it took me sometime to find out
Nevertheless: It's fixed in git now. Either build from git master, or remove <ForcedHTP>9,10,11</ForcedHTP> from your qxw file.
In addition, I've created patch for you that moves the channel modifiers after GM: https://github.com/janosvitok/qlcplus/t ... lmodifiers commit https://github.com/janosvitok/qlcplus/c ... bba9b97536
Test it and tell me if it works for you.
Note: blackout still does not work. To fix that, code in InputOutputMap::setBlackout() should be moved to universe, and QByteArray zeroes should be generated with similar cycle as m_postGMValues in Universe::zeroIntensityChannels()
the problem you are facing is caused by forcing HTP/LTP for the first fixture... it took me sometime to find out
Nevertheless: It's fixed in git now. Either build from git master, or remove <ForcedHTP>9,10,11</ForcedHTP> from your qxw file.
In addition, I've created patch for you that moves the channel modifiers after GM: https://github.com/janosvitok/qlcplus/t ... lmodifiers commit https://github.com/janosvitok/qlcplus/c ... bba9b97536
Test it and tell me if it works for you.
Note: blackout still does not work. To fix that, code in InputOutputMap::setBlackout() should be moved to universe, and QByteArray zeroes should be generated with similar cycle as m_postGMValues in Universe::zeroIntensityChannels()