Hi,
I've 3 RGB spot. I create an all blue scene.
I also create a one by one red RGB Matrix.
So if the scene is not activated the 3 spots go:
step1: XXX _ step2: RXX _ step3: XRX _ step4: XXR (X: off, R: Red)
If I activate the blue scene I get:
step1: BBB _ step2: PBB_ step3: BPB_ step4: BPB (B: Blue P: Purple = Red + Blue)
I want to have a real red:
step1: BBB _ step2: RBB_ step3: BRB_ step4: BRB (B: Blue R: Red)
I've tried the different mode (mask / add/ substract) but can't get what I want. Any idea?
RGB Matrix Above scene
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- Real Name: Michel Sliepenbeek
I assume you mean:I want to have a real red:
step1: BBB _ step2: RBB_ step3: BRB_ step4: BRB (B: Blue R: Red)
step1: BBB _ step2: RBB_ step3: BRB_ step4: BBR (B: Blue R: Red)
If that is the case: if you change your Intensity, R, G and B Channels from HTP to LTP (and run your RGB Matrix with BlendMode = Mask), you will get the result you want.
Have a look overhere: https://docs.qlcplus.org/v4/fixture-man ... properties
I suggest you also watch this video: https://youtu.be/Jj9YsHNQIXo?feature=shared.
By the way: Once you have changed your channels to LTP and you run your RGB matrix with BlendMode = Add, you will get the result you had before: where Red and Blue become Magenta (not Purple).
Last edited by MichelSliepenbeek on Fri Nov 15, 2024 6:22 pm, edited 2 times in total.
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