Ok, so I know we have Click'n Go for RGB mixing, but my lights are all HEX and I have many wash scenes programmed to take advantage of the additional color channels.
I would like to create a fader or button that will allow me to pop open a scene selector to choose a color preset, similar to the Click'n Go feature.
Worst case, I think I will probably have to create a couple of solo frames, but I may need them to open in a direction other than down based on where I would like them in my workspace.
Click'n Go for a list of scenes?
- GGGss
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Austin,
Depending on how your fixture profile is built, the Click and Go can also be used to influence the built-in programs of your fixtures.
It uses the same logic if you want to change a colour in a colour wheel or a gobo.
Depending on how your fixture profile is built, the Click and Go can also be used to influence the built-in programs of your fixtures.
It uses the same logic if you want to change a colour in a colour wheel or a gobo.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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The fixture just has RGBAWUv channels and not a color preset channel, so the standard Click'n Go function will not help me as far as I am aware.
I have scenes configured to take advantage of the W and A channels and was hoping for a Click'n Go style interface for the group of scenes, but I'm not sure that is possible.
I have scenes configured to take advantage of the W and A channels and was hoping for a Click'n Go style interface for the group of scenes, but I'm not sure that is possible.
- GGGss
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Open question: How would you like to see a Click and Go functionality, knowing that the range your RGBWAUv lights can reach cannot be visualised in an RGB model? An X-Y-Z visualisation?FrozenTundraDJ wrote: ↑Wed Oct 09, 2024 10:55 am RGBAWUv channels ... so the standard Click'n Go function will not help me ...
but then we have the next real question: who is willing to measure out every fixture included in the library to ensure you are 'colour-safe'?
[edit] Even the X-Y-Z representation above is not rendered correctly 8-/
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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I'm fully expecting to be told what I want cannot be done in QLC, but I figured I would pose the question.
A new VC Widget might be needed to get what I truly would like to see.
I do understand that AW/UV cannot be properly rendered on an RGB screen, I have found a formula that I have adapted to a PWSH script to get a close approximation.
https://gitlab.com/frozentundraentertai ... type=heads
I think it might be best to move away from the Click'n Go reference and redefine my ask.
I think having a button that would "pop-up" a modal frame would be ideal.
I would then have a grid of scenes that I could chose from.
I can kind of get this working with current frames, but it is kind of clunky in that I have to set the frame header near the top of the workspace or it will expand below the bottom of the screen.
A new VC Widget might be needed to get what I truly would like to see.
I do understand that AW/UV cannot be properly rendered on an RGB screen, I have found a formula that I have adapted to a PWSH script to get a close approximation.
https://gitlab.com/frozentundraentertai ... type=heads
I think it might be best to move away from the Click'n Go reference and redefine my ask.
I think having a button that would "pop-up" a modal frame would be ideal.
I would then have a grid of scenes that I could chose from.
I can kind of get this working with current frames, but it is kind of clunky in that I have to set the frame header near the top of the workspace or it will expand below the bottom of the screen.
- GGGss
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I'm afraid I have to disagree with this formula ...
Human colour interpretation makes the colour colder when adding white, influencing the red emitter and adding blue to the equation.
The same logic applies to adding amber: adding amber makes the light perceived warmer, which would prompt the request for blue to be dimmed and red to be brighter.
Green is and will be the troublesome emitter. You can't live without it, but it will always be the bad boy.
To clarify, study the Astera Titan 5 emitters engine... Astera is well known for its products in movie and theatrical productions.
[edit] We are getting well off-topic here ...
Code: Select all
# Reverse the original calculations to recover original RGB
$OriginalRed = $RGBAWValues.Red + $RGBAWValues.White + $RGBAWValues.Amber
$OriginalGreen = $RGBAWValues.Green + $RGBAWValues.White + [math]::Round($RGBAWValues.Amber / 2)
$OriginalBlue = $RGBAWValues.Blue + $RGBAWValues.White
The same logic applies to adding amber: adding amber makes the light perceived warmer, which would prompt the request for blue to be dimmed and red to be brighter.
Green is and will be the troublesome emitter. You can't live without it, but it will always be the bad boy.
To clarify, study the Astera Titan 5 emitters engine... Astera is well known for its products in movie and theatrical productions.
[edit] We are getting well off-topic here ...
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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I would like to create a fader or button that will allow me to pop open a scene selector to choose a color preset, similar to the Click'n Go feature.
Austin could create a Chaser with all the Color Scenes he wants to use, add this chaser to a Cue List and on the Final Tab set the Fader to Steps.
Now create a Dummy Fixture Definition with one channel, set it up as a color selector (adding all the colors from his chaser in the correct order and with the matching color as Preset), use this fixture definition for a LoopBack Channel, create a click & Go Slider on his Virtual Console and then set that LoopBack channel as external control for the "Steps Fader" of the Cue List.
Don't forget to press play on your Cue List (or add that to your Start Up function and make sure to start your Chaser with color Black).
A QLC Workspace is like a Bob Ross painting: "it's your world, you can create whatever you want!"