Hello!
Thanks for taking the time to check my stuff out, and giving your feedback!
edogawa,
It was cool to se that the ETC system have this kind of positioning system allready, and that tapping in the 3D-window is useful to you. It makes perfect sence
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Having thje lamps positioned and oriented in 3D gives so much posibilities when it comes to aiming and animating them, especially if you have a digital representation of your venue to play around with. I will have a closer look at the ETC EOS software to see if I can get some inspiration there.
giacomo,
Yeah, its the animation part that gives value to the setup. Beeing able to save intresting hot-spots that multiple lamps can aim at and randomly switch bettween them can probably look cool, just as an example.
In my prototype I can position/orient my fixtures together, as you mention. I click in my 3D room, and then I can aim all my fixtures in the real room to that point. After doing that three times all the lamps jumps to their actual position. Or rather, as close as it gets, given all inacuraces with angles, stepper motors, incorect specifications of max tilt and what have you.
I have tried QLC 5, and just touched on the 3d visualizer there. Of cource it would be the best situation if that one included a 3 point positioning like the one i made, or something like it. At the moment QLC 5 is not stable and with features missing, so I found i could not use it for my tests.
Having a separate tool in Unity like I made is really not what you want, but rather have it as part of QLC itself. The OSC integration is rather cumbersome, as is having to set up all the sliders in the virtual consol.
And then all the problems of having a dependency and having too keep alive a separete unity project... that might be a hussle on its own.
Well.... I gues I have to think about wether its worth continuing with this or not. That Blux project is also worth looking into, but when I tried to read the documentation I got Error 404, and that doesent bode well.