Show DMX address when adding fixtures to scene.

Request a feature that you would like to see in QLC+.
Explain in details why you would need it and which is your usage case.
Post Reply
gromit
Posts: 6
Joined: Thu Aug 29, 2024 4:36 am
Real Name:

Hi - very new to QLC+ so please be gentle if I'm missing something - but when adding fixtures to a scene, the DMX address is not shown in any of the columns in the "Add Fixtures" pop-up?
This would make it easier for me to identify which fixtures I'm adding by showing the starting address in a column too.
It only shows the name, universe, heads, manufacturer and model, but no address.

My only workaround currently would be to manually include the address in the name, which isn't ideal.

Thanks! :)
gromit
Posts: 6
Joined: Thu Aug 29, 2024 4:36 am
Real Name:

Eek!
I notice now too that address also aren't on the fixture tabs in the Functions>Scenes editor as well - so have needed to go through and rename all fixtures with the starting address prefix.
All of our facility lighting plans are drawn up with dmx addresses - so I need to be able to reference these.
It also means that someone else can walk up to a fixture without the drawings, read the address, and subsequently tweak the value in the software.

Any chance addresses could be referenced more?...
User avatar
GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

It is very impractical to use the DMX address as an identifier. If you need to change your DMX topology, you will surely want to move DMX addresses as well. Therefore, a fixture ID is a more acceptable solution. This ID is reflected in the venue plans you receive.

Now to your problem—the only viable solution would be to prepend or append the DMX addresses to the name you give your fixtures inside your project.
Something like this?
ScreenHunter_43 Aug. 30 12.08.gif
ScreenHunter_43 Aug. 30 12.08.gif (10.53 KiB) Viewed 540 times
And selecting them inside a scene or function:
ScreenHunter_43 Aug. 30 12.10.gif
So it's only at the time you add (change) fixtures in your project you have to (re-)name them...
All electric machines work on smoke... when the smoke escapes... they don't work anymore
Yestalgia
Posts: 419
Joined: Thu Jun 17, 2021 9:31 am
Location: Australia
Real Name:
Contact:

Hey guys,

Raised a PR on github in response to this. Please test the GitHub actions build and give me feedback.

https://github.com/mcallegari/qlcplus/pull/1606

Cheers,
Lachie
Yestalgia
Posts: 419
Joined: Thu Jun 17, 2021 9:31 am
Location: Australia
Real Name:
Contact:

Looks like this has been merged. You will see my enhancement in the next release :)
gromit
Posts: 6
Joined: Thu Aug 29, 2024 4:36 am
Real Name:

Yestalgia wrote: Sun Sep 01, 2024 1:58 pm Looks like this has been merged. You will see my enhancement in the next release :)
What!?? Holy smokes batman - you guys are awesome!! :D :D
Yestalgia
Posts: 419
Joined: Thu Jun 17, 2021 9:31 am
Location: Australia
Real Name:
Contact:

gromit wrote: Mon Sep 02, 2024 1:49 am
Yestalgia wrote: Sun Sep 01, 2024 1:58 pm Looks like this has been merged. You will see my enhancement in the next release :)
What!?? Holy smokes batman - you guys are awesome!! :D :D
You are most welcome. Please don't hesitate to point out stuff like this. ;)
Post Reply