When the display shows dxxxx the device to 4 channel mode, when Exxx in 8 channel mode. that's all about it. xxx shows the start address for this device. Just watch the video on the product page, that guy explains it in a simple way.
4 channel mode gives you only 4 color intensity channels, 8 channel mode is more suited for theater etc.- an additional master dimmer channel lets you set up a certain color while the unit doesn't emit light, and then fade in, for example. And strobe, the color effects and their speed, otherwise only available via the unit's menu.
HTH
Oppray LED PARv - settings help request
-
- Posts: 17
- Joined: Wed Dec 08, 2021 7:00 pm
- Real Name: Matthew
Thank you. I've not come accross that configuration difference before with E & D addresses.edogawa wrote: ↑Wed May 15, 2024 7:50 am When the display shows dxxxx the device to 4 channel mode, when Exxx in 8 channel mode. that's all about it. xxx shows the start address for this device. Just watch the video on the product page, that guy explains it in a simple way.
4 channel mode gives you only 4 color intensity channels, 8 channel mode is more suited for theater etc.- an additional master dimmer channel lets you set up a certain color while the unit doesn't emit light, and then fade in, for example. And strobe, the color effects and their speed, otherwise only available via the unit's menu.
HTH
Can you advise why it seems that I cannot stop a display when I change it ... I get an accumulative effect rather than a discrete one. E.g. If I have red displayed, when I select Blue, the red does not turn off ... it adds to the blue to make purple.
- edogawa
- Posts: 630
- Joined: Thu May 07, 2015 10:34 am
- Real Name: Edgar Aichinger
You really have to be more precise and say what exactly you are doing.
Or supply a test workspace and instructions what to do with it and what it does vs. what you expected it to do.
It's totally normal to mix your static colors from R,G, B and W channels, why on earth should Red go out if you add Blue, for example?
Let's try to keep it simple and clear, and see what QLC+ and this this fixture can do in 8 channel mode (back display shows Exxx and your original qxf file is loaded):
Channel 7 controls the device's "mode of operation": as long as you don't touch its fader at all or keep it below DMX value 10, the first 6 channels are active.
As soon as it exceeds value 10, "jump effect" will kick in and I'd expect the first 6 channels to stop doing anything, because now the unit is using an internal program.
Same for the other effects on the channel 7 fader, including sound control. Channel 8 controls the chosen effect's speed, and maybe mic sensitivity for "sound control"
That's a pretty typical way the firmware for such chinese units is made, and it helps to change between having direct control and using automated step or fade patterns.
So if I were you I'd add a range 0-10 to channel 7, call it "direct control" or similar, and use channel 7 to decide how to operate the fixture.
Or supply a test workspace and instructions what to do with it and what it does vs. what you expected it to do.
It's totally normal to mix your static colors from R,G, B and W channels, why on earth should Red go out if you add Blue, for example?
Let's try to keep it simple and clear, and see what QLC+ and this this fixture can do in 8 channel mode (back display shows Exxx and your original qxf file is loaded):
Channel 7 controls the device's "mode of operation": as long as you don't touch its fader at all or keep it below DMX value 10, the first 6 channels are active.
As soon as it exceeds value 10, "jump effect" will kick in and I'd expect the first 6 channels to stop doing anything, because now the unit is using an internal program.
Same for the other effects on the channel 7 fader, including sound control. Channel 8 controls the chosen effect's speed, and maybe mic sensitivity for "sound control"
That's a pretty typical way the firmware for such chinese units is made, and it helps to change between having direct control and using automated step or fade patterns.
So if I were you I'd add a range 0-10 to channel 7, call it "direct control" or similar, and use channel 7 to decide how to operate the fixture.
-
- Posts: 17
- Joined: Wed Dec 08, 2021 7:00 pm
- Real Name: Matthew
edogawa wrote: ↑Mon May 20, 2024 4:30 pm You really have to be more precise and say what exactly you are doing.
Or supply a test workspace and instructions what to do with it and what it does vs. what you expected it to do.
It's totally normal to mix your static colors from R,G, B and W channels, why on earth should Red go out if you add Blue, for example?
Let's try to keep it simple and clear, and see what QLC+ and this this fixture can do in 8 channel mode (back display shows Exxx and your original qxf file is loaded):
Channel 7 controls the device's "mode of operation": as long as you don't touch its fader at all or keep it below DMX value 10, the first 6 channels are active.
As soon as it exceeds value 10, "jump effect" will kick in and I'd expect the first 6 channels to stop doing anything, because now the unit is using an internal program.
Same for the other effects on the channel 7 fader, including sound control. Channel 8 controls the chosen effect's speed, and maybe mic sensitivity for "sound control"
That's a pretty typical way the firmware for such chinese units is made, and it helps to change between having direct control and using automated step or fade patterns.
So if I were you I'd add a range 0-10 to channel 7, call it "direct control" or similar, and use channel 7 to decide how to operate the fixture.
Perhaps I was not explaining myself properly. If I am in 8 channel mode and create the colour red using a scene in functions and create the colour blue using a different scene, I would have two different different functions to use in the virtual console. For my other lights, when I create a button for blue and a button for red, each button will create the discretely different red or blue colour. When I click on red, for example, the red light will come on. When I click on blue, the red light will stop and the blue will come on. For these OPPRAY lights, when I click on red, the red will come on. When I click on blue, the blue will be added to the red to create purple. Similarly, if a scene included the strobe function, that would appear in the next scene selected. I want the scenes to be independent without having to reset the heads between colours.
I do not use channel 7 for these scenes; the value is set to 0.
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
Use a solo frame and paste your color scene inside that frame. Now, when pressing a button (inside the solo frame), the other function will stop automatically.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
-
- Posts: 17
- Joined: Wed Dec 08, 2021 7:00 pm
- Real Name: Matthew
Thanks everyone for your help; your answers have solved my issues. I have used QLC+ successfully for several shows and was thrown by the differences these lights required, partly because my other lights are so easy to set up and use and the menu / instructions are clear.
In summary, these lights have 4 channels under the D**** address system and 8 under the E system
Running in the E address, I can get all colours, dimmer, strobe etc. working across the 8 channels.
If I create a scene such as a blue strobe, in order for that to stop when the next scene e.g red is required, the next scene must have that feature and colour set to off otherwise it will add to the previous one and create a purple strobe. It seems simple now but I'd only previously had experience with other lights that replace the old scene with new ones when activated rather than having the option of adding to them.
Cheers all
P.s Sorry for the delay in replying ... my message submission was invalid.
In summary, these lights have 4 channels under the D**** address system and 8 under the E system
Running in the E address, I can get all colours, dimmer, strobe etc. working across the 8 channels.
If I create a scene such as a blue strobe, in order for that to stop when the next scene e.g red is required, the next scene must have that feature and colour set to off otherwise it will add to the previous one and create a purple strobe. It seems simple now but I'd only previously had experience with other lights that replace the old scene with new ones when activated rather than having the option of adding to them.
Cheers all
P.s Sorry for the delay in replying ... my message submission was invalid.
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
This is by design for every fixture: running blue and adding red is magenta. If you only want red, you have to cancel blue. If you don't want to cancel blue, put your colors inside a solo frame, and this method will reset everything every time.MattR wrote: ↑Wed Jun 05, 2024 7:56 am
If I create a scene such as a blue strobe, in order for that to stop when the next scene e.g red is required, the next scene must have that feature and colour set to off otherwise it will add to the previous one and create a purple strobe. It seems simple now but I'd only previously had experience with other lights that replace the old scene with new ones when activated rather than having the option of adding to them.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
-
- Posts: 17
- Joined: Wed Dec 08, 2021 7:00 pm
- Real Name: Matthew
Thank youGGGss wrote: ↑Wed Jun 05, 2024 9:07 amThis is by design for every fixture: running blue and adding red is magenta. If you only want red, you have to cancel blue. If you don't want to cancel blue, put your colors inside a solo frame, and this method will reset everything every time.MattR wrote: ↑Wed Jun 05, 2024 7:56 am
If I create a scene such as a blue strobe, in order for that to stop when the next scene e.g red is required, the next scene must have that feature and colour set to off otherwise it will add to the previous one and create a purple strobe. It seems simple now but I'd only previously had experience with other lights that replace the old scene with new ones when activated rather than having the option of adding to them.
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
The difference between the D and E modes should have been documented in the manual. After all, the firmware in the fixture denotes what each channel does—hence, you cannot change the number of channels on the fixture itself.MattR wrote: ↑Tue May 14, 2024 8:26 pm
RGBW Dimmer, strobe etc.) which confuses me - can anyone explain the difference between D & E addresses? There is no clear option to change the number of channels used on the light.
I feel that I am getting closer to the solution; my current issue is that when using the fixtures, I have to reset the lights using a reset button rather than being able to turn the fixture off or selecting a different colour / feature (when in the virtual consol or Functions modes). With my other lights, if I create a blue function and a red function, when I activate the blue one, I get blue. When I activate the red one, I get red. With these lights, when using the E address, if I activate red, I get red. If I then click on blue, I get an accumuated effect of purple. Any thoughts?
Now, back to your computing problem: what fixture definition did you use? Are channels set in HTP or LTP mode? And how did you create your red and blue scenes?
Please send in your project file.
All electric machines work on smoke... when the smoke escapes... they don't work anymore