Do scenes carry over if I change universe address?

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Masatoshi
Posts: 25
Joined: Wed Apr 24, 2024 9:53 pm
Location: japan
Real Name: Masatoshi

I am at a level used for equipment maintenance.
I created a SCENE in Universe 1 with address 001.
I am using it by applying it to the virtual console.

I would like to change the universe and change the address to use it while increasing the number of equipment.
Is this possible?
I didn't get any response on the Dmx monitor, so am I using the wrong method? Is it impossible? I don't understand.

I would like to use this as a reference for future operations.

Thank you in advance.
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GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

If you need to repatch you can use the Fixture remapping tool. https://docs.qlcplus.org/v4/fixture-man ... -remapping
All electric machines work on smoke... when the smoke escapes... they don't work anymore
Masatoshi
Posts: 25
Joined: Wed Apr 24, 2024 9:53 pm
Location: japan
Real Name: Masatoshi

Sorry for the late reply.
I solved the problem by the method you taught me!
Thank you very much!
ShagLight
Posts: 121
Joined: Wed Feb 15, 2023 5:13 pm
Real Name: David

GGGss wrote: Wed Jun 05, 2024 8:36 am If you need to repatch you can use the Fixture remapping tool. https://docs.qlcplus.org/v4/fixture-man ... -remapping
Wow! Everytime I think I'm a master with QLC, I learn something new! Here I was dreading the thought of rebuilding my scenes, chasers, etc. And all I have to do is use the fixture remapping. I love it!
NO, I AM NOT THE SOUNDMAN!
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GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

Notice: Create three generations' worth of backups and prepare for complex channel modifiers. With movers and colour wheels, the intended colour may be completely off. The same goes for gobos and stuff.
You will need to virtually remap not only the channels but also the channels' capabilities.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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