Hi!
I am trying to keep colors and positions separate so I can mix&match them for songs as required. F.ex. I have a scene “heads down” which should only tilt the moving heads to point straight down and another scene “heads white” which should only affect color and intensity / dimmer
My expectation would be that if I first call the scene “heads white”, the should stay in their current position and turn white and if I call the scene “heads down” they stay white and move down.
My obseravation is that all dimmer channels are switched to 0 although the dimmer channel is not active for the scene “heads down”.
Is that an intended behaviour (and if so, can i change it) or am I doing something wrong?
Cheers,
Crispy
Moving Head movements affect dimmer channel
- GGGss
- Posts: 3052
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- Real Name: Fredje Gallon
Your workflow seems legit to me. Only concern I have are why the values out of scope, gets activated.
A look into your showfile would help debugging.
A look into your showfile would help debugging.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
- crispy71
- Posts: 13
- Joined: Sat Dec 23, 2023 1:16 pm
- Location: Haan
- Real Name: Christian Prison
the project is on GitHub: https://github.com/christianprison/QLC-Fixtures-QLX
The project name is ThePact.qxw.
The scenes are called from a chaser: https://drive.google.com/file/d/1CHrO2j ... sp=sharing
Cheers,
Crispy
The project name is ThePact.qxw.
The scenes are called from a chaser: https://drive.google.com/file/d/1CHrO2j ... sp=sharing
Cheers,
Crispy
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
As a general rule, don't mix inputs and outputs in the same universe... this could lead to strange behavior. So create a 2nd universe for your inputs.
In the Heads-down scene, for 24 Mac250+ #2, you have set hard values for color, intensity and position... there you have it.
In the Heads-up scene the same goes for 20 Tourspot (91)
I don't have the fixtures with me but looking at the Heads-White scene, so weird stuff is going on also...
I think this problem can be denoted as an operator error.
In the Heads-down scene, for 24 Mac250+ #2, you have set hard values for color, intensity and position... there you have it.
In the Heads-up scene the same goes for 20 Tourspot (91)
I don't have the fixtures with me but looking at the Heads-White scene, so weird stuff is going on also...
I think this problem can be denoted as an operator error.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
- crispy71
- Posts: 13
- Joined: Sat Dec 23, 2023 1:16 pm
- Location: Haan
- Real Name: Christian Prison
@GGGss - nicely put, an operator error, haha
I am not sure if it is an operator error really but yes, the project is work in progress and some of the scenes are not yet cleaned up. I got stuck in the process of doing exactly this when I encountered this problem. However, you asked for the project file so I shared it. Let me do one thing: I simplify the problem by just creating one fixture and two scenes in a fresh project. Pretty sure the problem will persist but it's worth giving it a shot. So I will continue this thread after I created and tested it.
Thanks for your engagement anyway, it is good to have an active user community. That motivates me to continue trying
Cheers,
Crispy
I am not sure if it is an operator error really but yes, the project is work in progress and some of the scenes are not yet cleaned up. I got stuck in the process of doing exactly this when I encountered this problem. However, you asked for the project file so I shared it. Let me do one thing: I simplify the problem by just creating one fixture and two scenes in a fresh project. Pretty sure the problem will persist but it's worth giving it a shot. So I will continue this thread after I created and tested it.
Thanks for your engagement anyway, it is good to have an active user community. That motivates me to continue trying
Cheers,
Crispy
- crispy71
- Posts: 13
- Joined: Sat Dec 23, 2023 1:16 pm
- Location: Haan
- Real Name: Christian Prison
you were right, in a simplified project everything works as expected. Thanks for guiding me to the right track.
One last question:
Cheers,
Crispy
One last question:
Can you please explain what you mean by that? I don't have any inputs other than a midi controller - if I have more inputs, from where can I see it?don't mix inputs and outputs in the same universe... this could lead to strange behavior. So create a 2nd universe for your inputs.
Cheers,
Crispy
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- Location: Bratislava, Slovakia
- Real Name: Jano Svitok
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Fredje meant that you should not mix inputs and outputs in one universe.
Use one universe for dmx output and another for midi controller.
Jano
Use one universe for dmx output and another for midi controller.
Jano