This morning I had another sweet surprise, in v5 beta3 it's possible to use channel modifiers now!
We can assume that we'll use an offset when not using a modifier, eg. for positions or beams.
(Indeed for intensities it's most likely that we'll need a curve)
Someone would like to implement this feature?
In the real word this would allow us to control/record together group of fixtures with a sufficient accuracy.
Have a good week.
Although it's not possible to edit them, watching the widget it seems that it could be easy to implement an offset, at least for a linear profile.
An offset it's simply displacing vertically the line, so it would be enough to add in the widget the option to shift it, with positive/negative values.
In this example I show a the result of an offset -51.Channel Modifier with Offset
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@ Massimo,
since a year I'm working in live music and I'm learning to deal with a great amount of data in a fast way, I've changed my mind and I believe that the choice to have generic palettes in v5 it's the right direction, either for flexibilities and for the software simplicity (your side).
Basically in v5 is already possible to copy scenes to different fixtures with the use of palettes - we still miss zoom and shutter, if you could implement them too.
To explain the concept this is a short video, I'm looking for the idea not the way chamsys do it:
https://www.youtube.com/watch?v=CVVC-Ty ... E&index=18
So, a generic palettes system together with the fan is a great way to program and to expand the show (copy scenes to other fixtures) but it's crucial to have a correct starting point, otherwise all the idea it's unusable in the real word.
Also, recently I've learned to program all the positions with the fan tool, it's the only way to keep the geometry constant and once you get the hands on it it's faster, again you need a correct starting point.
Here it comes the request to have an offset, for all the main parameters, do you think it can be done?
regards
since a year I'm working in live music and I'm learning to deal with a great amount of data in a fast way, I've changed my mind and I believe that the choice to have generic palettes in v5 it's the right direction, either for flexibilities and for the software simplicity (your side).
Basically in v5 is already possible to copy scenes to different fixtures with the use of palettes - we still miss zoom and shutter, if you could implement them too.
To explain the concept this is a short video, I'm looking for the idea not the way chamsys do it:
https://www.youtube.com/watch?v=CVVC-Ty ... E&index=18
So, a generic palettes system together with the fan is a great way to program and to expand the show (copy scenes to other fixtures) but it's crucial to have a correct starting point, otherwise all the idea it's unusable in the real word.
Also, recently I've learned to program all the positions with the fan tool, it's the only way to keep the geometry constant and once you get the hands on it it's faster, again you need a correct starting point.
Here it comes the request to have an offset, for all the main parameters, do you think it can be done?
regards