If I were to create 3 scene functions and attach them to 3 VC buttons, assign them each to a Novation Launchpad button with LED feedback, the individual buttons work, and receive feedback that the functions are running. However, if I create a Collection function with those same 3 functions included, then assign the collection to a Launchpad button with LED feedback, when I trigger the collection, the Launchpad button for the Collection works as expected, but the child functions do not show as active on the Launchpad. Is there a way to get this functionality?
The basic functionality I am seeking is to utilize Collections as a sort-of Function Group to trigger groups of scenes that are also included, individually, on the Virtual Console. IE: three sets of lights (downstage colors, upstage colors and colors for movers)-- If I have 8 sets of colors, I'd like to have Collection 1 trigger Upstage Reds, Downstage Reds, Mover Reds (all independent Scene functions).. Collection 2 to trigger Upstage Greens, Downstage Greens and Mover Greens (again, all independent Scene functions). When I press the button corresponding to Collection 1, the LED feedback shows "Collection 1" is active, but none of the buttons associated with the independent scene functions included with Collection 1 are active on my Launchpad. On-screen, however, the function buttons are highlighted as they truly are active.
I am attaching my config... I also toyed with using a Script on button 8-1 of the launch pad. It yields a different pattern, but still doesn't achieve the intended goal.
If anyone is having difficulty understanding what I am trying to describe, and is interested in helping me along with this, please, ask me questions.
Collections and Child Function Feedback
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- LAUNCHPAD 1-64 frames demo b.qxw
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Anyone have any suggestions?
- GGGss
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I should test it ...
My first opinion is to say: Sry No - can't be done
Thinking out loud now:
Collections can start many things
* they don't start a cue or whatever function
* * feedbacks are based on running functions inside the VC
* * * Novation lamps are fed with feedback info
* * collections don't fire functions - they simply set a state
* * * feedback doesn't know about this
Ergo: no sorry ...
* * feature request: monitoring feature ability on channels bound to 'functions which use (this ability [as a result of a collection = set]) && (included to a Novation feedback channel) = true' <- ehhm way to complex
My first opinion is to say: Sry No - can't be done
Thinking out loud now:
Collections can start many things
* they don't start a cue or whatever function
* * feedbacks are based on running functions inside the VC
* * * Novation lamps are fed with feedback info
* * collections don't fire functions - they simply set a state
* * * feedback doesn't know about this
Ergo: no sorry ...
* * feature request: monitoring feature ability on channels bound to 'functions which use (this ability [as a result of a collection = set]) && (included to a Novation feedback channel) = true' <- ehhm way to complex
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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You hit the nail on the head. I know it's not an option currently. Applications like ShowXpress run this way, so it would be a handy feature for a future version.
Thanks for checking in to it.
Thanks for checking in to it.
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There's a PR with Monitoring Feedback available:
https://github.com/mcallegari/qlcplus/pull/1103
I have the same problem.
https://github.com/mcallegari/qlcplus/pull/1103
I have the same problem.