Reference the attached workspace. It has a cuelist pointed to a chaser with 6 steps, each having a different scene, and all of the steps have infinite hold times.
If you:
- Start the cuelist
- Click the Pause button
- Click the Next arrow button twice
- Click the Pause button to unpause
If you then
- Click the Next arrow button
If the observations above are expected, then perhaps the oddity is that the next and previous buttons seem to still work while the chaser is paused?
Note 1 - it appears I get more or less similar behavior if I change the chaser's steps to have a 2 second hold time instead of infinite -- it resumes playback from the step it was on when I clicked the pause button, i.e. it goes to the 2nd step after un-pausing, not the 4th.
Note 2 - v4 has similar behavior, but I didn't want to post the same thing twice...