I watched the online video tutorials and have read a fair bit about QLC+, but I am still just starting out so I have a lot more to learn.
I thought I understand that you could use Channel Groups for certain device features/attributes/etc, and then when building a scene they would help by giving you controls for just those items amongst the selected fixtures.
I'm using some very basic/cheap LED RGB PAR fixtures from Amazon just to learn on.
I successfully set up groups for some colors, using Intensity, Red, Green, and Blue, and when starting a scene I can select those channel groups and in the "Channel Groups" tab when editing a scene I have those controls and they control all the selected fixutres.
However, I wanted to do some split color scenes, and thought I could have a "channel group" that only included say, the left side fixtures, or every other fixture (odd/even), etc.. But when I set up things this way, creating a channel group but only including those particular fixtures, and creating a scene and selecting that, I only get an Intensity slider in the Channel Groups tab.
That can only mean I am still not understanding quite how this works. Is my scenario possible for a channel group, to have one that only includes some features on some fixtures?
Channel Group question
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
If you set a channel group only including intensity channels, it is obvious that you only get this channel in the scene.
I've attached a little project showing you the use.
Have a look at the 1st look, which only uses the channel group features.
The 2nd look uses the same group feature but adds a orange color to the odd heads and a purple color to the even number of heads.
QLC+ is completely flexible.
I've attached a little project showing you the use.
Have a look at the 1st look, which only uses the channel group features.
The 2nd look uses the same group feature but adds a orange color to the odd heads and a purple color to the even number of heads.
QLC+ is completely flexible.
- Attachments
-
- groups.qxw
- (3.77 KiB) Downloaded 47 times
All electric machines work on smoke... when the smoke escapes... they don't work anymore
-
- Posts: 23
- Joined: Sat Aug 27, 2022 5:17 am
- Real Name: Steve
I had the channel group set up with intensity, red, green and blue. But it seems that you can only have one channel in a channel group, which I guess kind of makes sense but just won't work the way I thought it would.
I have no doubt how flexible QLC+ is, I am really amazed, and I know many of my struggles are not the software, but with me learning how to use it. Thank you for your time!
I have no doubt how flexible QLC+ is, I am really amazed, and I know many of my struggles are not the software, but with me learning how to use it. Thank you for your time!
-
- Posts: 23
- Joined: Sat Aug 27, 2022 5:17 am
- Real Name: Steve
The example project is not loading correctly, for example I can see no colors in look2. It is probably due to the message when I open it "Fixture mode 10 chan not found for Contest Mini-Head 10W".
-
- Posts: 23
- Joined: Sat Aug 27, 2022 5:17 am
- Real Name: Steve
Sorry for all the posts, but I created a fixture with generic channels so it would load properly. I see what you mean by adjusting the fixtures in the scene, which is what I did, but I was trying to have a channel group "Odds" that included all the channels (intensity, red, green, and blue) so I could adjust the whole set of odds inside the scene for each of those channels. I suppose I would have to create odds-intensity, odds-red, odds-green, odds-blue and the same for evens to be able to adjust all the included fixtures channels in the scene. Does not seem worth it.
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
I think you missed something very essential: the 'copy to all' inside scenes.
If you include x number of fixtures in a scene, you set the look you want on #1, press to copy to all button and these values are copied to all other fixtures included in the scene.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
-
- Posts: 23
- Joined: Sat Aug 27, 2022 5:17 am
- Real Name: Steve
But I don't want to copy to all, I want to copy to SOME. So yes, I do it individually. I was trying to save time and make it easier for others to adjust. Right now I only have a small number of fixtures, but it would be easier if this worked. However, I am only speaking hypothetically because I haven't done real shows, I am just experimenting. Many times what you think you need is not what you really need and you didn't think about what you really need. I will learn.
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
With learning comes 'my best workflow' and after a while, you will notice that subtracting some values is quicker than adding a value to all...
All electric machines work on smoke... when the smoke escapes... they don't work anymore