I have a VERY simple use case. I am triggering a Fog Bubble machine every couple of hours and run it for 3 minutes. Initially, I setup a single Clock control in my virtual console (set to "clock" type) and triggered my function (Which is a simple chase sequence) at 12:00:00, 14:00:00, 16:00:00, and 18:00:00. I had all 4 triggers in the same clock, and this did NOT work.
Eventually, I determined that I could get it to work if I only had a single trigger, so I setup 4 separate clock controls that each only had only a single function. Not sure why they had to be separate, but this workaround was sufficient. This worked fine for a couple of weeks.
This is where it gets weird. Starting a couple of weeks ago, my 12:00:00 trigger stopped working, but the other 3 are all still working fine. I attempted to delete and recreate the clock with the 12:00:00 function, but recreating it had no effect. It simply doesn't even attempt to run. I also attempted to change it to 12:00:01 in case there was something special about noon, but it still won't run.
I started to wonder if perhaps the issue was specific to the FIRST clock function of the day, so I made another for 11:55:00. It also didn't run, and neither did the 12:00:00 trigger, but all of the others still work.
I am completely baffled and not sure what else to try.
Cannot figure out why Clock trigger not working
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- Real Name: Michael Fontaine
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- mcallegari
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Are you using QLC+ 4.x or 5.x?
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- Posts: 2
- Joined: Tue Aug 02, 2022 5:08 pm
- Real Name: Michael Fontaine
Ah, shoot. I apparently posted this in the wrong forum. I just checked at I am at 4.12.5. I seem to have a found a workaround already, however. I created another clock that triggers the "Off" scene at 11:55:00. Nothing is running at that time, but for some reason having this scene specifically activated prior to the 12:00:00 clock function seems to be allowing it to work. No idea WHY this is necessary, but it seems to be doing the trick.