HID dead zone option
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- Posts: 2
- Joined: Mon Oct 11, 2021 6:22 am
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Xbox one controller via USB. Controlling a moving head (lixada PY-70) via separate sliders assigned in channel mode. Problem is the thumbsticks are never perfectly centered, so the head slowly drifts until it reaches the stop. Add a dead zone adjustment in addition to the sensitivity under the HID input profile editor window.
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
In relative mode, hmm... hard to do.
In absolute mode: Did you have a look at channel modifiers?
Or do the loopback magic with inputs limited to from-value to to-value. A lot of work for sure.
In absolute mode: Did you have a look at channel modifiers?
Or do the loopback magic with inputs limited to from-value to to-value. A lot of work for sure.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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- Posts: 14
- Joined: Fri Mar 05, 2021 3:38 pm
- Real Name: Scarf Face
Right now i use another program for controlling the light.
But for controlling the MH with a Gamepad i use QLC+ as interface. I have 1 fixture with 4 channels (for two joysticks on the gamepad). These channels have 4 sliders on the VC, which are directly controlled by the Gamepad (absolute). These 4 channels have been changed with the channel properties. I attached two pictures: Now you can send this in a loopback. And now you can use this loopback as your controller activated relative mode.
But for controlling the MH with a Gamepad i use QLC+ as interface. I have 1 fixture with 4 channels (for two joysticks on the gamepad). These channels have 4 sliders on the VC, which are directly controlled by the Gamepad (absolute). These 4 channels have been changed with the channel properties. I attached two pictures: Now you can send this in a loopback. And now you can use this loopback as your controller activated relative mode.
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