Strobe effect

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Eddie
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Joined: Fri Jul 24, 2020 1:02 am
Real Name: Nahuel

Hi to everyone. I´m trying to achieve a strobe effect in my 18 x 1 led RGB Par. Is there a way of controlling this effect via QLC+ ? From the soft and not by selecting the function from the back of the Par ? Thanks a lot !!!
janosvitok
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Please post exact model of your PAR and link to manual.
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GGGss
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Real Name: Fredje Gallon

Create a sequence with very fast (=short) hold times. Now all your fixtures will strobe in sync vs using the inbuilt strobe functions)
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Eddie
Posts: 23
Joined: Fri Jul 24, 2020 1:02 am
Real Name: Nahuel

GGGss wrote: Fri Jul 24, 2020 8:13 am Create a sequence with very fast (=short) hold times. Now all your fixtures will strobe in sync vs using the inbuilt strobe functions)
Thanks GGGss! How should I do that ? I´m rather new to QLC+, I programm in Max Msp and communicate to QLC via OSC. I tried to recreate a strobe effect by sending from Max very rapid on/off increases/decreases in the Dimm of the master dim of the Par. But the problem with this is that at a certain point, when the speed is high, the Par does not respond very good, the strobe effect is lost. How is the process to do it in QLC ? Is that a function ? In which part of the programm can I do the sequence you mention ? Thank you !!!!!!! ;)
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GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

Basic 101:

Create 2 scenes: call them 'on' and 'off'
on-scene: change the channels of your like to a high value
off-scene: (copy the on-scene) and set the active channels to zero again.

Create a chaser
add the 2 scenes
set hold time to say 50ms

On your Virtual Console
Create a button and bind it to the chaser
Now you can bind an OSC command to that button.
Every time you send an OSC command the chaser will fire and stop.

For your convenience, I included a very small project attached.
(to show you to only include needed channels in the scenes, I created a 'background' ambiance light with the green channels. Now you can strobe onto that.)
Attachments
example-strobe.qxw
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Eddie
Posts: 23
Joined: Fri Jul 24, 2020 1:02 am
Real Name: Nahuel

GGGss wrote: Mon Jul 27, 2020 8:11 am Basic 101:

Create 2 scenes: call them 'on' and 'off'
on-scene: change the channels of your like to a high value
off-scene: (copy the on-scene) and set the active channels to zero again.

Create a chaser
add the 2 scenes
set hold time to say 50ms

On your Virtual Console
Create a button and bind it to the chaser
Now you can bind an OSC command to that button.
Every time you send an OSC command the chaser will fire and stop.

For your convenience, I included a very small project attached.
(to show you to only include needed channels in the scenes, I created a 'background' ambiance light with the green channels. Now you can strobe onto that.)
thanks GGGss !!! It´s perfect !! Now I wonder How could I change the strobe frecuency dinamically...
One more time, big thanks !!!
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GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

I made a demo project so you can create async pulses: https://www.qlcplus.org/forum/viewtopic ... 29&t=14477
Or in your words "change the strobe frequency dinamically'
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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