Restricting Moving Head movement
- mcallegari
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- Real Name: Massimo Callegari
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https://www.qlcplus.org/tutorials.html
Watch number 7
Watch number 7
- GGGss
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- Real Name: Fredje Gallon
In my real world cases I use channel modifiers - they are hefty to understand but magnificent in usage ...
Whatever position the heads are instructed to, the channel modifiers are limiting them to -keep your position.
Relative mode also helps... basic-position + EFX <- try that before channels modifiers manipulation.
Whatever position the heads are instructed to, the channel modifiers are limiting them to -keep your position.
Relative mode also helps... basic-position + EFX <- try that before channels modifiers manipulation.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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- Real Name: Rich Morris
GGGss wrote: ↑Sat Mar 21, 2020 11:27 am In my real world cases I use channel modifiers - they are hefty to understand but magnificent in usage ...
Whatever position the heads are instructed to, the channel modifiers are limiting them to -keep your position.
Relative mode also helps... basic-position + EFX <- try that before channels modifiers manipulation.
II would like to jump onto this thread - as I am still having issues with limiting the movement of my moving heads, using teh XY pad, executing an efx.
I have qatched Mossimo's tutorial on efx. I have created an XY pad in my virtual console, added an efx preset. The heads are limited in movement when I use the XY pad - but the second I hit the efx, they go back to their full range of motion.
And I haven't found a video or a good tutorial walk thru to use the channel modifiers to limit motion. Do you have one?
Just in case - I have attached my workspace. Thanks for any help - I would really like to understand how to limit these heads!!!
- Attachments
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- WorkspaceTrial.qxw
- (98.04 KiB) Downloaded 74 times
- GGGss
- Posts: 3052
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- Real Name: Fredje Gallon
Please include the custom built fixtures. I cannot show you how you can use channel modifiers without knowing which channel is pan or tilt...
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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- Joined: Fri Jan 20, 2023 7:11 pm
- Real Name: Marcin Kwiecien
Have You, or anyone managed to solve this problem? I've got the same struggle, eFx saved and add to an XY-pad, works in full range of motion regardless of the restrictions added to a device in XY-pad. I did everything exactly as it's shown in video #7, checked it on 3 newest releases of the software (on Mac), still the same issue.
II would like to jump onto this thread - as I am still having issues with limiting the movement of my moving heads, using teh XY pad, executing an efx.
I have qatched Mossimo's tutorial on efx. I have created an XY pad in my virtual console, added an efx preset. The heads are limited in movement when I use the XY pad - but the second I hit the efx, they go back to their full range of motion.
And I haven't found a video or a good tutorial walk thru to use the channel modifiers to limit motion. Do you have one?
Just in case - I have attached my workspace. Thanks for any help - I would really like to understand how to limit these heads!!!
Last edited by tenDJ on Sat Jan 21, 2023 11:14 am, edited 1 time in total.
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You need to shrink the size of it probably
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- Joined: Fri Jan 20, 2023 7:11 pm
- Real Name: Marcin Kwiecien
Perhaps I've found a solution. First of all I switched from 8 to 16bit mode to use fine channels as well. Then instead of restricting heads range in their properties I did it only with a green modifiable squared zone directly in XY-pad. Now everything works fine and efX'es added to XY-pad don't go beyond the restricted area.