Speed Dial Widget-what am I missing?

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davidf
Posts: 9
Joined: Sun Oct 30, 2016 10:28 am
Real Name: David

Would be grateful if someone can tell me waht I'm doing wrong here:

I'm trying unsuccessfully to use a 'Speed Dial' widget in the virtual console- It is my understanding that this widget will override the timings (i.e. fade in/out, hold) for any associated sequence/chaser function, and can therefore be used to step though the function steps at a rate stipulated within the widget's 'functions' tab.

For the sake of a trivial example, the workspace attached has two scenes which differ only in the intensity of the blue channel. These two scenes are included in a chaser function, and when run (via the play button), cause the expected changes in the monitor window. However, when using this same chaser method within the 'Speed Dial' widget, no change to the blue channel is observed in the monitor window- It appears simply not to behave as expected- Am I missing something?
SpeedDialTest.qxw
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Many thanks
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GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

Multiple problems here:

First: you have to start the chaser before the Speed Dial will influence timing.

Second: you used a solo frame ... so now only one function will run at a time. If you start the chaser from outside the frame, the blue-high will kill the chaser immediately because it has a button in a solo frame. Be careful using solo frames ;-)

For your convenience, I altered your project attached here.
A genuine frame, and a start the-chaser-button. Now you can observe the 2 cue-buttons flickers with set timing respected.
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SpeedDialTest.qxw
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davidf
Posts: 9
Joined: Sun Oct 30, 2016 10:28 am
Real Name: David

Ah, brilliant- thank you Fredje, that's explained it very well!
David
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