"Free" multiplier for speed dial [SOLVED]

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Franzi
Posts: 32
Joined: Sun Nov 03, 2019 3:35 pm
Real Name: Franziskus Loibl

This is not a question but my solution for my problem.
Problem was, having odd numer of fixtures in efx or rgb scrips that
should run in sync based on a tap.
QLC does not provide odd multipliers / divisors in the speed dial.
So to run efx and rgb in sync with odd steps, I needed a solution.
My solution is, to use sequences in conjuction with lookpack dimmers
to simulate TAP presses in other speed dial widgets.
I use one "master" speed dial that triggers the sequences.
Each sequence has the desired number of steps, turning the loopback dimmer on, then staying off.
Then use the loopback trigger as the input for another speed dial.
From there on you have odd taps. For me, that´s good enough.
TAP Multiplier.qxw
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SPS
Posts: 70
Joined: Fri Apr 05, 2019 9:51 am
Real Name: Paul Misset

nice solution!
Franzi
Posts: 32
Joined: Sun Nov 03, 2019 3:35 pm
Real Name: Franziskus Loibl

Forget to mention that one has to start the sequence(s) on startup ;-)
I´m using an "init" collection where I put them in.
tawm
Posts: 1
Joined: Mon Oct 30, 2023 8:04 pm
Real Name:

This really helped me out! Thanks for the great example!
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