Proposal for OS2L implementation
-
- Posts: 50
- Joined: Wed Jun 24, 2015 10:28 pm
- Real Name: Justin Hornsby
I've only been using os2l_button up to now. Vdj sends its beats out which I've assigned to an input on a timer widget. If I need a Chase to run at 2x the song tempo I just add it to the widget with the right duration multiplier
-
- Posts: 18
- Joined: Thu Apr 11, 2019 5:22 pm
- Real Name: Daryl Bennett
- Contact:
I have a picture of my configuration here: viewtopic.php?f=18&t=13899&p=58333#p58333
-
- Posts: 18
- Joined: Thu Apr 11, 2019 5:22 pm
- Real Name: Daryl Bennett
- Contact:
Ok awesome. I've been able to get the beat assigned to the timer, but I did not know about the multiplier, I'll give that a try. Thanks!
-
- Posts: 12
- Joined: Sat Aug 31, 2019 7:35 pm
- Real Name:
The answer is you have to insert a Speed dial and set VDJ as tap input for it. And in the Functions tab of the Speed dial you have to add all the Chasers you want to steer.
What I still haven't found out is why the detected speed is applied to only one of my cue lists and not a copy of the same.
- GGGss
- Posts: 3073
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
Getting off topic - A clone is considered as a new cue list and changes to the original are not reflected to its children
All electric machines work on smoke... when the smoke escapes... they don't work anymore