hi friends ,
How can I reset the audio trigger? when I turn it off, it remains with values.
thanks
regards
all the best
audio triggers
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
I'm sorry Louis,
Your question was a bit garbled (not readable)...
I'm guessing that your 'problem' is when you have audio input and you decide to 'disable' the audio widget - the last values stay present?
I'm guessing that you lights are directly bound to the audio widget? (which isn't that great idea IMHO)
And then the submaster you are talking about: are they both in a frame? (both as being the audio widget & the submaster?) (this will not work to my knowledge)
Have you tried the loopback channels?
Your audio widget sends info to virtual loopback channels
And then you have to use the inputs from the loopback universe bound to sliders within a frame.
Now when audio is present - the sliders will follow the audio inputs.
And now you can use a submaster (or disable the frame)
Now there will be no more input from audio... (in the background the values will stay fix)
Does this help you?
Your question was a bit garbled (not readable)...
I'm guessing that your 'problem' is when you have audio input and you decide to 'disable' the audio widget - the last values stay present?
I'm guessing that you lights are directly bound to the audio widget? (which isn't that great idea IMHO)
And then the submaster you are talking about: are they both in a frame? (both as being the audio widget & the submaster?) (this will not work to my knowledge)
Have you tried the loopback channels?
Your audio widget sends info to virtual loopback channels
And then you have to use the inputs from the loopback universe bound to sliders within a frame.
Now when audio is present - the sliders will follow the audio inputs.
And now you can use a submaster (or disable the frame)
Now there will be no more input from audio... (in the background the values will stay fix)
Does this help you?
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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- Posts: 118
- Joined: Sun Aug 06, 2017 5:17 pm
- Location: Lisboa, Portugal
- Real Name: santiago
In the virtual console view i have:
-A audiotrigger window
-A cue list window
As i link them so that the audiotrigger works and when you turn it off and turn it on there are no fixed and on channels???
HELP !
-A audiotrigger window
-A cue list window
As i link them so that the audiotrigger works and when you turn it off and turn it on there are no fixed and on channels???
HELP !
- edogawa
- Posts: 630
- Joined: Thu May 07, 2015 10:34 am
- Real Name: Edgar Aichinger
As I understand this, the poster's problem is that the audio trigger keeps the currently sensed values frozen when you click the green checkmark to deactivate the widget.
Arguably it should rather switch off all output it generated.
I think currently the only way around is to manually pull down the right hand fader, use some external (outside QLC) volume control for the audio source, either the operating system's audio mixer or an external hardware mixer/switch/whatever.
In theater. when I used the audio trigger to flicker some ~40 pieces of RGB strip, driven by a playback clip, our solution was to have this clip sitting on its own dedicated track in Ableton Live, with a dedicated aux send from our audio mixer...
Arguably it should rather switch off all output it generated.
I think currently the only way around is to manually pull down the right hand fader, use some external (outside QLC) volume control for the audio source, either the operating system's audio mixer or an external hardware mixer/switch/whatever.
In theater. when I used the audio trigger to flicker some ~40 pieces of RGB strip, driven by a playback clip, our solution was to have this clip sitting on its own dedicated track in Ableton Live, with a dedicated aux send from our audio mixer...
-
- Posts: 118
- Joined: Sun Aug 06, 2017 5:17 pm
- Location: Lisboa, Portugal
- Real Name: santiago
Hey, thanks for your reply.
Here i attach my project.
Correct, the problem is that:
the audio trigger keeps the currently detected values frozen when you click on the green check mark to deactivate the widget.
And lowering the right fader has no effect....
What are the steps to create an external volume control ???
Can you explain in more details please?
Thanks and regards
All the best
Here i attach my project.
Correct, the problem is that:
the audio trigger keeps the currently detected values frozen when you click on the green check mark to deactivate the widget.
And lowering the right fader has no effect....
What are the steps to create an external volume control ???
Can you explain in more details please?
Thanks and regards
All the best
- Attachments
-
- TEST AUDIOTRIGGER.qxw
- (9.67 KiB) Downloaded 61 times
- edogawa
- Posts: 630
- Joined: Thu May 07, 2015 10:34 am
- Real Name: Edgar Aichinger
I mean simply to use some means to control volume before the audio trigger input... inside QLC you cannot do that AFAIK, at this time.
For the PC soundcard i meant your OS sound configuration; if you use a laptop builtin mic or mic/line input jack, there should be a fader to control the volume, from windows/mac/linux desktop... if you use an external soundcard it may have a fader or knob to control input gain, and possibly also software controls etc. etc. ...
For the PC soundcard i meant your OS sound configuration; if you use a laptop builtin mic or mic/line input jack, there should be a fader to control the volume, from windows/mac/linux desktop... if you use an external soundcard it may have a fader or knob to control input gain, and possibly also software controls etc. etc. ...
- edogawa
- Posts: 630
- Joined: Thu May 07, 2015 10:34 am
- Real Name: Edgar Aichinger
I tried your test project, and before that I tried on my own to remember how I did it last spring in our theater show. In both workspaces the right hand master fader does its job and works fine for me... I'm on a rather low end i5 Laptop from 2016, using QLC 4.12.2 under openSUSE Tumbleweed, and tried with the builtin microphone via ALSA...
so maybe it's time to ask for more detail about your setup/environment: What QLC version, PC, operating system and audio interface do you use? What is your sound source and how does it connect to your computer? Can you describe what workflow exactly you are trying to implement? I don't quite understand what the Cuelist is supposed to do in this workspace... one workflow would be to trigger "next" cue from the audio trigger, something that I haven't tried yet...
so maybe it's time to ask for more detail about your setup/environment: What QLC version, PC, operating system and audio interface do you use? What is your sound source and how does it connect to your computer? Can you describe what workflow exactly you are trying to implement? I don't quite understand what the Cuelist is supposed to do in this workspace... one workflow would be to trigger "next" cue from the audio trigger, something that I haven't tried yet...
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- Posts: 118
- Joined: Sun Aug 06, 2017 5:17 pm
- Location: Lisboa, Portugal
- Real Name: santiago
Hey, first thanks for all.
Here:
WIN8 X64
AMD A8
QLC 4.11.0
PC
HP PAvilion
8GB RAM
I am using the computer's built-in microphone
(what is ALSA?)
Basically I have a group of lights (PAR 1000) that at one time I control with audiorithmic and at other times I control with CUES and chasers.
It is understood?
You can explain me in a project?
Thanks
Here:
WIN8 X64
AMD A8
QLC 4.11.0
PC
HP PAvilion
8GB RAM
I am using the computer's built-in microphone
(what is ALSA?)
Basically I have a group of lights (PAR 1000) that at one time I control with audiorithmic and at other times I control with CUES and chasers.
It is understood?
You can explain me in a project?
Thanks
- edogawa
- Posts: 630
- Joined: Thu May 07, 2015 10:34 am
- Real Name: Edgar Aichinger
Are you aware that this version is about 2,5 years old and in the meantime there have been 5 releases with lots of improvements and bug fixes?QLC 4.11.0
Please update to 4.12.2 - maybe the audiotrigger "submaster" fader starts to work just by the update, because a bug possibly got fixed in a later release...
- edogawa
- Posts: 630
- Joined: Thu May 07, 2015 10:34 am
- Real Name: Edgar Aichinger
Cool it works now! Excellent...
If you want all your 12 parcans to blink the same depending on volume, I'd try with volume first, of course...
Hz slots are useful when you want to have different groups of lights (or colours in a multicolour fixture) react on different frequency ranges...
If you want all your 12 parcans to blink the same depending on volume, I'd try with volume first, of course...
Hz slots are useful when you want to have different groups of lights (or colours in a multicolour fixture) react on different frequency ranges...
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- Posts: 3
- Joined: Tue Jul 09, 2019 3:31 am
- Location: St. Louis, MO USA
- Real Name: J Kiske
I had the same problem. Try this to mute an audio input.
https://sourceforge.net/projects/micmute/
Access it thru the task bar or keep it on top of QLC+ to turn audio inputs on/off.
https://sourceforge.net/projects/micmute/
Access it thru the task bar or keep it on top of QLC+ to turn audio inputs on/off.