Midi map
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- Posts: 142
- Joined: Sun May 31, 2015 4:42 am
- Location: USA
- Real Name: Kyle Sims
- Contact:
In qlc+5 will it be possible to map midi buttons in the qlc software itself? Like a good example to map the play pause and stop in the (show) or use a jog wheel /encoder to seek the cue playback line in the show area? Or in the 2d or 3D view use faders or encoders to adjust parameters of a fixture?
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- Posts: 103
- Joined: Tue Apr 14, 2015 6:54 am
- Real Name:
I have played with this feature with the "old" ui. i think the implementation is easy but you need to configure this functionality. i can try to do the same for the new ui.
Update for now:
* i used an AKAI MidiMix for testing (the 8 channel-faders, Rec and Mute buttons and bank left/right).
* in the sceneeditor.cpp i added a function that listens to inputs of my universes
* bank left/right is used to switch between the fixtures (i used the tab view)
* mute buttons are used to define channel-banks (1-8, 9-16, etc)
* rec buttons are used to enable/disable channels
* faders are used to set the values on the channels
* i also implemented feedback for mute and rec buttons
i can say i would find this very useful and if @mcallegari agreed i can work on this.
(but for now and only for me all of them is hardcoded)
Update for now:
* i used an AKAI MidiMix for testing (the 8 channel-faders, Rec and Mute buttons and bank left/right).
* in the sceneeditor.cpp i added a function that listens to inputs of my universes
* bank left/right is used to switch between the fixtures (i used the tab view)
* mute buttons are used to define channel-banks (1-8, 9-16, etc)
* rec buttons are used to enable/disable channels
* faders are used to set the values on the channels
* i also implemented feedback for mute and rec buttons
i can say i would find this very useful and if @mcallegari agreed i can work on this.
(but for now and only for me all of them is hardcoded)