Button and slider Matrix
-
- Posts: 142
- Joined: Sun May 31, 2015 4:42 am
- Location: USA
- Real Name: Kyle Sims
- Contact:
I was on QLC5 virtual console, and what if you could add a combo slider button matrix and when you add a scene or chase to that combo it works together. Example a chase in a combo slider button , slider would control the dimmer or speed, button 1 toggles the chaser, button 2 would be off, button 3 would be on or it can be changed to paused or flashed a chaser or scene.
- andres robles
- Posts: 187
- Joined: Tue May 17, 2016 7:41 am
- Location: Spain
- Real Name: Andres Robles
to create Slider Matrix where you can dump slider with scenes or chases in the style that sound tables do (send channels or groups of channels to a matrix (slider) that applies different processes to that "group" and sends the result to where you want (monitor, PA, frontfill, subs ...) applied to lighting, I think it can be interesting ... Imagine having some "Matrix" (slider) that in "routing" mode control different parameters of channels or groups of channels or scenes of the type "intensity, time of chasers assigned, fused ...." Given the improvisation that sometimes occurs .... It may be interesting to have groups of things that change parameters to a group of "parameters already established" in alive....
I do not know if something like this is currently possible or there are formulas to do it ...
Neither do I know if this is really effective in lighting ..
For sound sometimes makes the difference, that line of frontfill that in this place is 3 meters ahead of schedule, you apply the delay corresponding to that matrix of groups and channels that sends to the frontfill ..... resolved in a moment. .....
I do not know if something like this is currently possible or there are formulas to do it ...
Neither do I know if this is really effective in lighting ..
For sound sometimes makes the difference, that line of frontfill that in this place is 3 meters ahead of schedule, you apply the delay corresponding to that matrix of groups and channels that sends to the frontfill ..... resolved in a moment. .....
-
- Posts: 142
- Joined: Sun May 31, 2015 4:42 am
- Location: USA
- Real Name: Kyle Sims
- Contact:
I am not sure what your talking about with what I am asking for but what I am asking for is more like executors in Grand Ma2.andres robles wrote: ↑Mon May 06, 2019 8:21 pm to create Slider Matrix where you can dump slider with scenes or chases in the style that sound tables do (send channels or groups of channels to a matrix (slider) that applies different processes to that "group" and sends the result to where you want (monitor, PA, frontfill, subs ...) applied to lighting, I think it can be interesting ... Imagine having some "Matrix" (slider) that in "routing" mode control different parameters of channels or groups of channels or scenes of the type "intensity, time of chasers assigned, fused ...." Given the improvisation that sometimes occurs .... It may be interesting to have groups of things that change parameters to a group of "parameters already established" in alive....
I do not know if something like this is currently possible or there are formulas to do it ...
Neither do I know if this is really effective in lighting ..
For sound sometimes makes the difference, that line of frontfill that in this place is 3 meters ahead of schedule, you apply the delay corresponding to that matrix of groups and channels that sends to the frontfill ..... resolved in a moment. .....
Executors are the handles that are usually preferred when controlling sequences and other playback elements on the grandMA2.
The different elements that can be assigned to an executor are:
Sequences
Group Masters (only Fader Executors)
Special Masters (only Fader Executors)
Effects
Macros
Timers
Executors exist in two variations.
One is called "Fader Executor", the other is "Button Executor".
The difference is in the hardware associated with the executor. A Fader Executor has a physical fader and three associated keys with the same number. A Button Executor only has one physical key and a virtual fader.