Hi, I have a chase - consisting of several, one shot RGB matrix scripts. The speed of the scrips and the chaser are attached to an speed dial.
Multiple chases are united within another chase to step through. So, the "parent" chase should wait for the child to finish... but I don´t know how to achieve that.
Hints ? Thx.
Waiting for embedded chase to finish
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I digged again into the use of scrips and found a solution that is good enought for me for the moment:
I just added a script as the last step in the "child" chaser to fire a "dimmer" in the loopback universe.
The "Master" or "Parent" cue list widged will use this loopback dimmer to move on to the next step.
This interrups the current runing "child" cue immediately.
Attached is the sample in case someone is interested.
Thx
I just added a script as the last step in the "child" chaser to fire a "dimmer" in the loopback universe.
Code: Select all
setfixture:8 ch:0 val:255 // Dimmer, Dimmer #1 ('8' is just the first in the loopback univers ... may vary! )
wait:1ms // does not work without !
setfixture:8 ch:0 val:0 // rearm for the next "event"
This interrups the current runing "child" cue immediately.
Attached is the sample in case someone is interested.
Thx
- Attachments
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- Demo2.qxw
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- GGGss
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- Real Name: Fredje Gallon
Naais (!)
your script wait statement ... the intern tact frequence of QLC+ is about 20ms ... 1ms did allow for the next run to fire it.
your script wait statement ... the intern tact frequence of QLC+ is about 20ms ... 1ms did allow for the next run to fire it.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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Stupid me, I don´t know what this meansNaais (!)
I figured out, it´s even sufficent to use1ms did allow for the next run to fire it.
Code: Select all
wait:0msec