Hello,
while testing, I wanted to try the handling of prisms in some fixtures, but I don't see any button to activate it.
Is it planned, or had you forgot about it ?
Prism handling
- mcallegari
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If you mean in the previews, it's not handled yet
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Yes, I understand that, but I don't see any button to activate/deactivate it.
Anyway, if it's not yet handled, I'll wait for it.
Anyway, if it's not yet handled, I'll wait for it.
- mcallegari
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What are you talking about ?nilsvanzuijlen wrote: ↑Sun Dec 23, 2018 10:46 am Yes, I understand that, but I don't see any button to activate/deactivate it.
You have a Scene editor where you can move the prism channel. Same as QLC+ 4
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The only place I am able to change the prism value is in the DMX View, and I can not see what it is doing (no description of the current value), see first snapshot.
In any other view, there is not a single editor for prism value, see second snapshot. By the way, I didn't find the scene editor.
In any other view, there is not a single editor for prism value, see second snapshot. By the way, I didn't find the scene editor.
- GGGss
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That is because the fixture definition file (or the manual) does not explain what a certain value does.nilsvanzuijlen wrote: ↑Sun Dec 23, 2018 7:39 pm ... and I can not see what it is doing (no description of the current value), see first snapshot.
and no ... you cannot see in preview what the prism effect does.
(in real life a prism devides your main beam into 3 or 5 or multiple sub-beams)
(in real life some prism channel values can let the prism rotate ... so you get a 5 beam upward motion effect f.i.)
...edit... if you look at the manual it states that:
ch (8) (11) values
0-19 off
20 - 79 rotating CCW fast to slow
80 - 89 no rotation
90 - 149 rotation CW fast to slow
150 - 215 no rotation
and from 216 on some macros ... whatever they do - No idea???
All electric machines work on smoke... when the smoke escapes... they don't work anymore
- mcallegari
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Nils, you need to understand that QLC+ 5 is a work in progress. Reporting issues like this at this stage is pretty much useless.
I know many things are still missing, but I'm not that stupid so that I "forgot" about them.
1- there is no "prism tool" and probably never will
2- there is no tooltip yet of what a channel value does. This is planned
3- the Scene editor is there, you just need to find it. See screenshot
I know many things are still missing, but I'm not that stupid so that I "forgot" about them.
1- there is no "prism tool" and probably never will
2- there is no tooltip yet of what a channel value does. This is planned
3- the Scene editor is there, you just need to find it. See screenshot
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First, merry christmas.
Second, I may have sounded a bit (or more) harsh in my last posts, it was not my intention. Sorry.
Then, Massimo, thanks for your awesome work, I understand it is not finished yet.
Thank you also for your patience and for showing me where the scene editor is.
Finally, GGGss, I revised that fixture recently, so I know what's in it. While doing it, I remarked that there were no "PrismEffectOnRotationCounterClockwiseFastToSlow" option in the fixture editor. Because that's what's needed (Yes, it's quite a long preset name... )
In addition, it would be nice to be able to select the type of prism, if it is a linear or round prism. The Robe MegaPointe has that.
And in some recent fixtures, there are two stackable prisms, but it would be a real headache to implement that.
Nils Van Zuijlen
Second, I may have sounded a bit (or more) harsh in my last posts, it was not my intention. Sorry.
Then, Massimo, thanks for your awesome work, I understand it is not finished yet.
Thank you also for your patience and for showing me where the scene editor is.
Finally, GGGss, I revised that fixture recently, so I know what's in it. While doing it, I remarked that there were no "PrismEffectOnRotationCounterClockwiseFastToSlow" option in the fixture editor. Because that's what's needed (Yes, it's quite a long preset name... )
In addition, it would be nice to be able to select the type of prism, if it is a linear or round prism. The Robe MegaPointe has that.
And in some recent fixtures, there are two stackable prisms, but it would be a real headache to implement that.
Nils Van Zuijlen