help priority scene

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bottle
Posts: 18
Joined: Tue Aug 14, 2018 6:03 am
Real Name: Vadim

Hello

Help me please!

How to set the priority of the scene?
I have a setup with 100 lamps that shine white light.
If a person passes under one of the lamps, the sensor receives information and switches the scene on this lamp, for example, to blue.
The program made buttons, which tied the scene

1 button - white color all lamps
2 button - blue 1 lamp
---
101 button blue color 100 lamp

But in the program white light is a priority, and when you press button 1 and button 2 at the same time, the scene with blue color is not displayed...


Maybe there are other options for how to implement it?
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GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

Did you try putting your buttons in a solo frame?
Upload your project please ... I don't quite understand your problem...

By default fixtures are set to HTP - Highest take precedence ... highest have priority.
If you send a 255-255-255 to a fixture and thereafter a 0-0-255 (your blue scene) in parallel, the white scene will be chosen.
Work around: change your fixture channels to LTP (Latest takes precedence) but this can lead to other unforeseen problems.
All electric machines work on smoke... when the smoke escapes... they don't work anymore
bottle
Posts: 18
Joined: Tue Aug 14, 2018 6:03 am
Real Name: Vadim

Thanks for answering

I will try to take a video from the screen with the visualizer to show you.

How can I do it
active scene 255-255-255, press button 1 begins scene 0-0-255, release button 1, again stage 255-255-255?

Where can I change the parameter LTP?
bottle
Posts: 18
Joined: Tue Aug 14, 2018 6:03 am
Real Name: Vadim

Solo buttons do not suit me
All lamps shine white light (255-255-255) and many people are under them. Each lamp should switch to (0-0-255) and (0-255-0) next to it if a person passes under it.
If there is a solo, the white color will go out on all the lamps
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GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

Notice: this functionally has been asked before - but isn't available yet... (default cue assigned to a frame)

In that case you'll have to jiggle with feedback channels so that you get a set - reset kind of system.
* things are normal: white scene
* you get a trigger (detection)
° a feedback channel gets set and the blue cue is played (whatever color you choose)
° thru the feedback the white cue is disabled (and blue stays active)
° thru the feedback a timer is started ??
° after a while (you didn't mention this) the blue scene stops
° this resets the feedback channel and sets the white scene again

I've already made a test project with this functionality and published in this forum ... search for it
An example of the above functionality you can see in the project in annex
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All electric machines work on smoke... when the smoke escapes... they don't work anymore
bottle
Posts: 18
Joined: Tue Aug 14, 2018 6:03 am
Real Name: Vadim

Your method is good if you control only the lamps under people.
I need to turn on adjacent lamps in green too
there may be many people and they can stand under each lamp
How to make off white?
If you have ideas, I will throw off a part of my project.
I have an ultrasonic sensor in each lamp, then the signal is transferred to the midi.
If a person is under the lamp button is pressed, the button is gone is not pressed
I did while controlling the buttons 1 2 3 .. 8 and q w e ... i
Thanks!
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bottle
Posts: 18
Joined: Tue Aug 14, 2018 6:03 am
Real Name: Vadim

There is a file for Magic 3D Easy View
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GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

Then you really should opt for LTP channel settings.
If a zone is triggered - it plays a cue-stack with center blue and all surround lights other color.
(in the cue's used in the stack you have to include the 0-values for the not used fixture channels since we are using LTP)

When detection stops -> use an inverted fixture channel profile and use this in a feedback circuit. This inverted signal fires the all white scene. (and since last takes precedence resets all other colors used)

now if multiple zone get triggered - all above light logic will be followed.
EXCEPT when zone detection resets -> the white scenes with the surrounding lights will go wrong since they could have been triggered by an other zone...

I cannot think of a way to solve this last feature since it should take into account some logic... if next light is on - don't reset... kinda thing
All electric machines work on smoke... when the smoke escapes... they don't work anymore
bottle
Posts: 18
Joined: Tue Aug 14, 2018 6:03 am
Real Name: Vadim

Can this be done in matrix mode?
There is a function Subtractive
I do not understand how it works ..
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GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
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Real Name: Fredje Gallon

In your case: NOT AN OPTION

Subtract= diminish= 1 minus 1 equals 0

@All: this is only valid for the OP's case != QLC+ average users - he IS using LTP

If the matrix would be set to reset all fixtures to 0 (what could be done: subtractive 255 values to all = reset all channels to zero),
it would mean that you'd get a total BLACKOUT, and this, my friend, is the worst enemy
- every techy in the neighbourhood will be shouting out 'BLACKOUT'

I could come up with a solution for your idea
* I really love your idea of interacting light with movement ;-)
- but it would involve 8 to 14 payed hours of development and a license to another product...
All electric machines work on smoke... when the smoke escapes... they don't work anymore
bottle
Posts: 18
Joined: Tue Aug 14, 2018 6:03 am
Real Name: Vadim

Thank!
I need to do this on qlc
I use a raspberry with qlc for this project
Such a simple task and perfectly solved, but as soon as I want to make the background ...
There is another solution, add another midi message that will control the second button until there is't a person under the lamp. Make on each lamp 2 buttons solo.
For this I need to add another controller.
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