Hello!
Apologies if this has been discussed before, happy for someone to point me to another thread...
What is the best way to make a movement EFX functions for a moving head run indefinitely to be used in a show? I can set it to loop as a function, but if I add that function to a show, it will only run once and then stop, I can keep adding it to the show over and over again, but then they don't run smoothly into each other. I can obviously also change the time on the function to make it last longer, but then it just moves slower over that time.
Am I missing something? Is there a simple way to do this? Basically, I want a set of moving heads to move up and down quickly for ~20s, whilst controlling the dimmer and colours etc separately (which I can do with other tracks in the show easily enough).
Any ideas?
Thanks in advance!
Using EFX Movement Functions In Shows
- mcallegari
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- Real Name: Massimo Callegari
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Quoting the toolbar time tool (CTRL + T)
Quoting the toolbar time tool (CTRL + T)
Guys, please check the documentation before opening a new thread.Open a window where you can adjust the selected item start time and total duration. The behaviour of the latter will depend on the selected item.
On Audio and Video items it does nothing.
On Sequences and Chasers it will stretch all the steps timings to fit to the desired duration.
On EFXs and RGB Matrices some extra options will be displayed, allowing to stretch the original function or loop the function until the desired duration is reached.
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- Real Name: Oliver
I've seen that, but how does it work? If I change the time, the function runs for longer, but slower, is there a way to make the function run at the same speed, but loop for longer?
I've got the movement function set to loop, and 5s long, if I add it to a show, it runs for 5s, then stops, if I change the time, it runs for longer, but slower, so it still only does one rotation, is there a way to use it in a show so that it loops continuously?
Edit: Ignore the above, I've worked it out now, for anyone else that might face the same issue, the clock (ctrl+t) above the timeline, is different to the clock on the function
I've got the movement function set to loop, and 5s long, if I add it to a show, it runs for 5s, then stops, if I change the time, it runs for longer, but slower, so it still only does one rotation, is there a way to use it in a show so that it loops continuously?
Edit: Ignore the above, I've worked it out now, for anyone else that might face the same issue, the clock (ctrl+t) above the timeline, is different to the clock on the function