Hi All,
Sorry for the basic question (totally newbie)
I'm prob just being blind, but can't figure this out
I have all my functions in a top level solo frame, because I only ever want one function running at a time.
I have a collection of scenes and animations as buttons in this solo frame. I can select directly by mouse or midi. All works fine and as expected; only one triggering at once.
I now want to add a chaser that when selected disables any active function (including another chaser), runs automatically, and is disabled if I select another function.
How do I do this?
I've tried to add a chaser as a button, as a cue list, within a solo frame within this top level solo frame, in a second top level solo frame.
Nothing works.
Seems to always trigger the first scene, but then not run automatically.
If I go to the function editor the chaser runs fine.
(I'm sure this is something obvious, and I'm just being blind or an idiot)
file attached if that helps
Basic question: adding chaser to solo frame
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- Real Name: Richard
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- Leg Puppy.qxw
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- Real Name: Mark Lohrey
Hi
Your issue is due to the fact that you have scenes in your chaser that are also attached to buttons in the same solo frame.
You may be interested in this discussion of the same problem: viewtopic.php?f=33&t=11937
Ultimately, if you create a script to run the chaser and attach it to the button, it will work. Otherwise avoid referencing scenes you have in the same solo frame.
Cheers
Mark
Your issue is due to the fact that you have scenes in your chaser that are also attached to buttons in the same solo frame.
You may be interested in this discussion of the same problem: viewtopic.php?f=33&t=11937
Ultimately, if you create a script to run the chaser and attach it to the button, it will work. Otherwise avoid referencing scenes you have in the same solo frame.
Cheers
Mark
- GGGss
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- Real Name: Fredje Gallon
Or you could fire your sequence / chaser by using feedback channels.
The chase is outside of the solo frame...
In the solo frame you assign a button which sets a virtual dimmer in a feedback universe.
Assign chase start with this feedback signal. (just make sure that the first step in your chase is to reassign a 255 value to the virtual dimmer and if it should stop automatically then you have to add a '0' value to the virtual dimmer. (This stops and resets the chaser virtual feedback dimmer)
Only question remains: after you ran your chaser ... what next? (We just resetted everything you could add a step to your chase choosing a cue or scene identical of one in the solo frame.
You will love feedback possibilities once you get the hang of it
The chase is outside of the solo frame...
In the solo frame you assign a button which sets a virtual dimmer in a feedback universe.
Assign chase start with this feedback signal. (just make sure that the first step in your chase is to reassign a 255 value to the virtual dimmer and if it should stop automatically then you have to add a '0' value to the virtual dimmer. (This stops and resets the chaser virtual feedback dimmer)
Only question remains: after you ran your chaser ... what next? (We just resetted everything you could add a step to your chase choosing a cue or scene identical of one in the solo frame.
You will love feedback possibilities once you get the hang of it
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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- Real Name: Richard
- GGGss
- Posts: 3052
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- Location: Belgium
- Real Name: Fredje Gallon
Feedback: holding your guitar close enough to your speaker? Kidding... I don't have to explain that do I?
Teach yourself by trying following:
Create new project
have 1 generic dimmer in universe 1 (is your hardware output universe)
create a generic dimmer in universe 2 (Apply feedback1 in and output)
asign 2 faders to your VC
Fader 1
assign level control to fader 1 (generic dimmer in universe 1)
* Select universe 2 channel 1
Properties of fader 2:
Select 'Catch up with external control ..."
* Press Choose-button and select 2 Loopback 1
* double click here to enter value
* enter 1
* select Level control
* select universe 1 dimmer 1
go operate.
Change slider 1 -> you will notice slider 2 to follow.
In addition:
create a generic dimmer#2 in universe 1.
Add a third slider onto VC
Assign this slider to level mode
adjust so that it 'listens' to feedback channel 1 (the same as before)
Go operate and bewonder feedback possibilities
1 master slider operating 2 slave channels...
Teach yourself by trying following:
Create new project
have 1 generic dimmer in universe 1 (is your hardware output universe)
create a generic dimmer in universe 2 (Apply feedback1 in and output)
asign 2 faders to your VC
Fader 1
assign level control to fader 1 (generic dimmer in universe 1)
* Select universe 2 channel 1
Properties of fader 2:
Select 'Catch up with external control ..."
* Press Choose-button and select 2 Loopback 1
* double click here to enter value
* enter 1
* select Level control
* select universe 1 dimmer 1
go operate.
Change slider 1 -> you will notice slider 2 to follow.
In addition:
create a generic dimmer#2 in universe 1.
Add a third slider onto VC
Assign this slider to level mode
adjust so that it 'listens' to feedback channel 1 (the same as before)
Go operate and bewonder feedback possibilities
1 master slider operating 2 slave channels...
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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- Joined: Mon Mar 26, 2018 9:41 pm
- Real Name: Aidan Bowen
Hey GGGss,
This is 'Gold'. Ever thought of doing a series of 'How To's' to show noobies the tips and tricks of lighting control? QLC+ is excellent but being a blank canvas means the learning curve is steep - especially for this of us with zero experience of previous systems. I have no idea of the order to create a console, the relationships between the various functions and how to make the system perform what would seem obvious tasks but appear to be anything but.
Just a thought....
This is 'Gold'. Ever thought of doing a series of 'How To's' to show noobies the tips and tricks of lighting control? QLC+ is excellent but being a blank canvas means the learning curve is steep - especially for this of us with zero experience of previous systems. I have no idea of the order to create a console, the relationships between the various functions and how to make the system perform what would seem obvious tasks but appear to be anything but.
Just a thought....
- mcallegari
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- Joined: Sun Apr 12, 2015 9:09 am
- Location: Italy
- Real Name: Massimo Callegari
- Contact:
https://www.qlcplus.org/tutorials.html
There are something like 170 pages of documentation and 3 hours of video tutorials on YouTube. A link named "tutorials" can be found in the QLC+ website.
Problem is that every user here wants a mind-reading tutorial to teach him what he has in mind.
There are something like 170 pages of documentation and 3 hours of video tutorials on YouTube. A link named "tutorials" can be found in the QLC+ website.
Problem is that every user here wants a mind-reading tutorial to teach him what he has in mind.
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- Joined: Mon Mar 26, 2018 9:41 pm
- Real Name: Aidan Bowen
Hi Massimo,mcallegari wrote: โMon Oct 01, 2018 1:38 pm https://www.qlcplus.org/tutorials.html
There are something like 170 pages of documentation and 3 hours of video tutorials on YouTube. A link named "tutorials" can be found in the QLC+ website.
Problem is that every user here wants a mind-reading tutorial to teach him what he has in mind.
First off can I congratulate you and your coding colleagues on what you have achieved with QLC+. It really is a fantastic bit of software and you should be very proud of it. I can't wait for v5 to reach the light of day - the alpha previews look like you've taken a big leap forward.
I have read the documentation and watched all of your detailed tutorials on the fundamentals of QLC+. They provide me and I imagine countless others a decent foundation to work from but they are principally concerned with learning the concepts rather than practical application to a real-world environment. My problem is that with so many ways of configuring the VC and functions it is hard for a noob to know whether the path they are taking is solid or may end them up with issues as they develop their environment.
The big one for me is understanding (and working with) the differences between the 'live' aspects of the VC/Simple Desk 'v' setting up chasers/sequences/scripts and matricees for a 'show' delivery. Not having any previous experience of lighting design or concepts its taking a while to understand why one would do certain things a certain way.
However, although the learning curve is steep, it is engaging and hugely fun. Maybe one day I will have a firm enough grasp to create some tutorial content of my own - no doubt having made all the mistakes in the process
Best wishes,
Hypernurd
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- Joined: Wed Sep 12, 2018 10:44 am
- Real Name: Richard
Definitely not
Love me a bit of feedback
Thanks heaps for this. Iโm with hypernurd that, even having all the fab tutorials and extensive manual, having real world examples to work through are invaluable.
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- Joined: Sun Aug 23, 2015 12:43 am
- Real Name: Ham Sadler
I think this is one of the real values forums provide. The people who have made the mistakes share their experience and maybe save someone else a bit of grief. Of course, it really helps you to learn if you make the mistake yourself in an embarrassing situation.
Ham